- 1 General
- 2 Tools
- 3 Methodologies
- 4 Modelling
- 5 Translation
- 6 Release and deployment
- 7 Continuous process
- 8 Quality
- 9 Documentation
- 10 Collaborative
- From NAND to Tetris - Building a Modern Computer From First Principles
- https://en.wikipedia.org/wiki/Functional_specification - (also, functional spec, specs, functional specifications document (FSD), functional requirements specification, or Program specification) in systems engineering and software development is the documentation that describes the requested behavior of an engineering system. The documentation typically describes what is needed by the system user as well as requested properties of inputs and outputs (e.g. of the software system). A functional specification is the more technical response onto a matching requirements document, e.g. the Product Requirement Document "PRD". Thus it picks up the results of the requirements analysis stage. On more complex systems multiple levels of functional specifications will typically nest to each other, e.g. on the system level, on the module level and on the level of technical details.
- http://codinghorror.com/blog - Jeff Atwood
- http://braythwayt.com - Reginald Braithwaite
- Formal Methods of Software Design - using mathematics to write error-free programs. The mathematics needed is not complicated; it's just boolean algebra. The word "formal" means the use of a formal language, so that the program logic can be machine checked. Our compilers already tell us if we make a syntax error, or a type error, and they tell us what and where the error is. Formal methods take the next step, telling us if we make a logic error, and they tell us what and where the error is. And they tell us this as we make the error, not after the program is finished. It is good to get any program correct while writing it, rather than waiting for bug reports from users. It is absolutely essential for programs that lives will depend on.
- Do you use source control?
- Can you make a build in one step?
- Do you make daily builds?
- Do you have a bug database?
- Do you fix bugs before writing new code?
- Do you have an up-to-date schedule?
- Do you have a spec?
- Do programmers have quiet working conditions?
- Do you use the best tools money can buy?
- Do you have testers?
- Do new candidates write code during their interview?
- Do you do hallway usability testing?
- "Programmers who know they will make mistakes
- "Programmers who think they will not make mistakes"
- The Slow Winter - James Mickens
- Methods & Tools - Software development magazine: software testing, project management, Agile, Scrum, UML, programming, requirements
- Sourcetrail - A cross-platform source explorer for C/C++ and Java. Get productive on unfamiliar source code.
- YouTube: (1) Emily Shea - "Perl Out Loud"
- https://en.wikipedia.org/wiki/Ctags - generates an index (or tag) file of language objects found in source files that allows these items to be quickly and easily located by a text editor or other utility. A tag signifies a language object for which an index entry is available (or, alternatively, the index entry created for that object).
- Exuberant Ctags - A multilanguage implementation of Ctags
- Universal Ctags - has the objective of continuing the development of Exuberant Ctags. Github exuberant-ctags repository was started by Reza Jelveh and was later moved to the universal-ctags organization. The goal of the project is preparing and maintaining common/unified space where people interested in making ctags better can work together.
- GNU GLOBAL - source code tagging system that works the same way across diverse environments, such as Emacs editor, Vi editor, Less viewer, Bash shell, various web browsers, etc. You can locate various objects, such as functions, macros, structs, classes, in your source files and move there easily. It is useful for hacking on large projects which contain many sub-directories, many #ifdef and many main() functions. It is similar to ctags or etags, but is different from them in the following two points: independence of any editor capability to treat definition and referenceIt runs in UNIX (POSIX) compatible operating system, like GNU and BSD.
to sort with Maths#Software
- https://en.wikipedia.org/wiki/Notebook_interface - also called a computational notebook or data science notebook) is a virtual notebook environment used for literate programming. It pairs the functionality of word processing software with both the shell and kernel of that notebook's programming language.
IPython / Jupyter
- Project Jupyter - exists to develop open-source software, open-standards, and services for interactive computing across dozens of programming languages.
- nbviewer - A simple way to share Jupyter Notebooks
- BeakerX - a collection of kernels and extensions to the Jupyter interactive computing environment. It provides JVM support, interactive plots, tables, forms, publishing, and more.
- SageMath is a free open-source mathematics software system licensed under the GPL. It builds on top of many existing open-source packages: NumPy, SciPy, matplotlib, Sympy, Maxima, GAP, FLINT, R and many more. Access their combined power through a common, Python-based language or directly via interfaces or wrappers. Mission: Creating a viable free open source alternative to Magma, Maple, Mathematica and Matlab.
- Iodide - Create, share, collaborate, and reproduce powerful reports and visualizations with tools you already know.
- Langserver.org - a community-driven site, maintained by Sourcegraph, to track development progress of LSP-compatible language servers and clients.
- https://en.wikipedia.org/wiki/Language_Server_Protocol - an open, JSON-RPC-based protocol for use between source code editors or integrated development environments (IDEs) and servers that provide programming language-specific features. The goal of the protocol is to allow programming language support to be implemented and distributed independently of any given editor or IDE.
See also Debugging
- Sourcegraph - a web-based code search and navigation tool for dev teams.
See also Free/open
- https://en.wikipedia.org/wiki/Open-source_software_development - the process by which open-source software, or similar software whose source code is publicly available, is developed. These are software products available with its source code under an open-source license to study, change, and improve its design. Examples of some popular open-source software products are Mozilla Firefox, Google Chromium, Android, LibreOffice and the VLC media player. Open-source software development has been a large part of the creation of the World Wide Web as we know it, with Tim Berners-Lee contributing his HTML code development as the original platform upon which the internet is now built.
- https://en.wikipedia.org/wiki/Open-source_model - a decentralized software-development model that encourages open collaboration. A main principle of open-source software development is peer production, with products such as source code, blueprints, and documentation freely available to the public. The open-source movement in software began as a response to the limitations of proprietary code. The model is used for projects such as in open-source appropriate technology, and open-source drug discovery.
Open source promotes universal access via an open-source or free license to a product's design or blueprint, and universal redistribution of that design or blueprint. Before the phrase open source became widely adopted, developers and producers used a variety of other terms. Open source gained hold with the rise of the Internet. The open-source software movement arose to clarify copyright, licensing, domain, and consumer issues.
Generally, open source refers to a computer program in which the source code is available to the general public for use or modification from its original design. Open-source code is meant to be a collaborative effort, where programmers improve upon the source code and share the changes within the community. Code is released under the terms of a software license. Depending on the license terms, others may then download, modify, and publish their version (fork) back to the community.
States of growth
- https://en.wikipedia.org/wiki/Stages_of_growth_model - a theoretical model for the growth of information technology (IT) in a business or similar organization. It was developed by Richard L. Nolan during the 1970s, and described by him in the Harvard Business Review.
- Data administration
- https://en.wikipedia.org/wiki/Quality_Management_Maturity_Grid - an organizational maturity matrix conceived by Philip B. Crosby first published in his book Quality is Free in 1979. The QMMG is used by a business or organization as a benchmark of how mature their processes are, and how well they are embedded in their culture, with respect to service or product quality management. The QMMG is credited with being the precursor maturity model for the Capability Maturity Model (CMM) created a decade later that also has five levels of maturity.
The Quality Management Maturity Grid describes 5 maturity levels through which an organization or business will go through:
- https://en.wikipedia.org/wiki/OODA_loop - refers to the decision cycle of observe, orient, decide, and act, developed by military strategist and USAF Colonel John Boyd. Boyd applied the concept to the combat operations process, often at the strategic level in military operations. It is now also often applied to understand commercial operations and learning processes. 1976
- http://jasonlefkowitz.net/2013/03/how-winners-win-john-boyd-and-the-four-qualities-of-victorious-organizations/ 
- https://en.wikipedia.org/wiki/Capability_Maturity_Model - 1989/1993
- The Immaturity of CMM - James Bach, 1994
- https://en.wikipedia.org/wiki/CMMI_Version_1.3 - 2010, supports agile
Extreme programming (XP)
- https://en.wikipedia.org/wiki/Sprint_(software_development) - Sprints are organized around the ideas of the Extreme Programming discipline of software development. The sprint is directed by the coach, who suggests tasks, tracks their progress and makes sure that no one is stuck. Most of the development happens in pairs. A large open space is often chosen as a venue for efficient communication. Sprints can vary in focus. During some sprints people new to the project are welcomed and get an intensive hands-on introduction pairing with an experienced project member. The first part of such sprints is usually spent getting ready, presenting the tutorials, getting the network setup and ensuring that configuration/source control software and processes are installed and followed. A significant benefit of sprinting is that the project members meet in person, socialize, and start to communicate more effectively than when working together remotely.
UP / RUP / AUP
- https://en.wikipedia.org/wiki/Unified_Process - or Unified Software Development Process, is a popular iterative and incremental software development process framework. The best-known and extensively documented refinement of the Unified Process is the Rational Unified Process (RUP). Other examples are OpenUP and Agile Unified Process.
- https://en.wikipedia.org/wiki/Rational_Unified_Process - an iterative software development process framework created by the Rational Software Corporation, a division of IBM since 2003. RUP is not a single concrete prescriptive process, but rather an adaptable process framework, intended to be tailored by the development organizations and software project teams that will select the elements of the process that are appropriate for their needs. RUP is a specific implementation of the Unified Process.
"We are uncovering better ways of developing software by doing it and helping others do it. Through this work we have come to value:
- Individuals and interactions over processes and tools
- Working software over comprehensive documentation
- Customer collaboration over contract negotiation
- Responding to change over following a plan
That is, while there is value in the items on the right, we value the items on the left more."
- Agile Is Dead (Long Live Agility)
- Agile Is Dead: The Angry Developer Version
- The Corruption of Agile
- Manifesto for Async Software Development
- http://www.thoughtworks.com/talks/the-death-of-agile 
- Agile Testing lecture (part 1) for Software QA Testing students delivered by Iana Mourza at Portnov Computer School
- Agile Testing lecture (part 2).
- https://medium.com/cto-school/ditching-scrum-for-kanban-the-best-decision-we-ve-made-as-a-team-cd1167014a6f 
- Taiga.io - a project management platform for agile developers & designers and project managers who want a beautiful tool that makes work truly enjoyable.
- Test-Driven Development Isn't Testing - By Jeff Patton - January 21, 2005
- Behavior Driven Development - BDD evolved by incorporating what works from Test Driven Development, Agile User Stories, Domain Driven Design and XP with an emphasis on product behavior testing over unit testing. Project stakeholders and team members focus on the problem domain and develop a common language for expressing a product's desired behavior as stories and acceptance test criteria. Developers can then map the stories and criteria on their test code to verify application behavior and report results in the same common language.
- JBehave is a framework for Behaviour-Driven Development (BDD). BDD is an evolution of test-driven development (TDD) and acceptance-test driven design, and is intended to make these practices more accessible and intuitive to newcomers and experts alike. It shifts the vocabulary from being test-based to behaviour-based, and positions itself as a design philosophy.
- easyb is a behavior driven development framework for the Java platform. By using a specification based Domain Specific Language, easyb aims to enable executable, yet readable documentation.
- Test Analytics is a Google web application that allows rapid generation of a project's ACC model -- an alterative to a test plan that is faster to create and of more practical value. This decomposition of the product allows a easy way to visualize project risk across project capabilities. In addition, Test Analytics supports importing quality signals -- tests, code changes, and bugs -- to quantify risk and map it across your project's model. This gives a bird's eye view of the risk associated with all areas of your project, and a way to assess what portions of your project need additional testing.
ACC consists of three different parts that define your system under test: Attributes, Components, and Capabilities. An easy way to think of each of these elements is by relating them to a part of speech relating to your project.
- Attributes (adjectives of the system) are qualities and characteristics that promote the product and distinguish it from the competition; examples are "Fast", "Secure", "Stable", and "Elegant". A product manager could have a hand in narrowing down the list of Attributes for the system.
- Components (nouns of the system) are building blocks that together constitute the system in question. Some examples of Components are "Firmware", "Printing", and "File System" for an operating system project, or "Database", "Cart", and "Product Browser" for an online shopping site.
- Capabilities (verbs of the system) describe the abilities of a particular Component in order to satisfy the Attributes of the system. An example Capability for a shopping site could be "Processes monetary transactions using HTTPS". You can see that this could be a Capability of the "Cart" component when trying to meet the "Secure" Attribute. The most important aspect of Capabilities is that they are testable.
- https://en.wikipedia.org/wiki/Acceptance_test-driven_development - a development methodology based on communication between the business customers, the developers, and the testers. ATDD encompasses many of the same practices as Specification by Example, Behavior Driven Development (BDD), Example-Driven Development (EDD), and Story Test-Driven Development (SDD). All these processes aid developers and testers in understanding the customer’s needs prior to implementation and allow customers to be able to converse in their own domain language. ATDD is closely related to Test-Driven Development. It differs by the emphasis on developer-tester-business customer collaboration. ATDD encompasses acceptance testing, but highlights writing acceptance tests before developers begin coding.
See also UI
- https://en.wikipedia.org/wiki/Activity-centered_design - an extension of the Human-centered design paradigm in interaction design. ACD features heavier emphasis on the activities that a user would perform with a given piece of technology. ACD has its theoretical underpinnings in activity theory, from which activities can be defined as actions taken by a user to achieve a goal.
When working with activity-centered design, the designers use research to get insights of the users. Observations and interviews are typical approaches to learn more about the users' behavior. By mapping users' activities and tasks, the designer may notice missing tasks for the activity to become more easy to perform, and thus design solutions to accomplish those tasks.
Creative process - what when one participant doesn't want to use the the same creative process assisting tool workflow, i.e., does not want to use a long term backlog (icebox) for ideas, seeing that as stress inducing? Hiding the backlog is one half-answer, but then they would have to view the backlog to check that their new idea hasn't already been started on by others.
- https://en.wikipedia.org/wiki/Modeling_language - any artificial language that can be used to express information or knowledge or systems in a structure that is defined by a consistent set of rules. The rules are used for interpretation of the meaning of components in the structure.
- https://en.wikipedia.org/wiki/Object-oriented_modeling - an approach to modeling an application that is used at the beginning of the software life cycle when using an object-oriented approach to software development. The software life cycle is typically divided up into stages going from abstract descriptions of the problem to designs then to code and testing and finally to deployment. Modeling is done at the beginning of the process.
- https://en.wikipedia.org/wiki/Object-oriented_analysis_and_design - a popular technical approach for analyzing and designing an application, system, or business by applying object-oriented programming, as well as using visual modeling throughout the development life cycles to foster better stakeholder communication and product quality. According to the popular guide Unified Process, OOAD in modern software engineering is best conducted in an iterative and incremental way. Iteration by iteration, the outputs of OOAD activities, analysis models for OOA and design models for OOD respectively, will be refined and evolve continuously driven by key factors like risks and business value.
In 1994, the Three Amigos of Rational Software started working together to develop the Unified Modeling Language (UML). Later, together with Philippe Kruchten and Walker Royce (eldest son of Winston Royce), they have led a successful mission to merge their own methodologies, OMT, OOSE and Booch method, with various insights and experiences from other industry leaders into the Rational Unified Process (RUP), a comprehensive iterative and incremental process guide and framework for learning industry best practices of software development and project management. Since then, the Unified Process family has become probably the most popular methodology and reference model for object-oriented analysis and design.
- https://en.wikipedia.org/wiki/User_interface_modeling - a development technique used by computer application programmers. Today's user interfaces (UIs) are complex software components, which play an essential role in the usability of an application. The development of UIs requires therefore, not only guidelines and best practice reports, but also a development process including the elaboration of visual models and a standardized notation for this visualization.
- https://en.wikipedia.org/wiki/Universal_Systems_Language - a modeling language and formal method for the specification and design of software and other complex systems. It was designed by Margaret Hamilton based on her experiences writing flight software for the Apollo program. The language is implemented through the 001 Tool Suite software by Hamilton Technologies, Inc. USL evolved from 001AXES which in turn evolved from AXES all of which are based on Hamilton's axioms of control. The 001 Tool Suite uses the preventative concept of Development Before the Fact (DBTF) for its life-cycle development process. DBTF eliminates errors as early as possible during the development process removing the need to look for errors after-the-fact.
- https://en.wikipedia.org/wiki/Unified_Modeling_Language - a general-purpose, developmental, modeling language in the field of software engineering, that is intended to provide a standard way to visualize the design of a system. The creation of UML was originally motivated by the desire to standardize the disparate notational systems and approaches to software design. It was developed by Grady Booch, Ivar Jacobson and James Rumbaugh at Rational Software in 1994–1995, with further development led by them through 1996. In 1997 UML was adopted as a standard by the Object Management Group (OMG), and has been managed by this organization ever since. In 2005 UML was also published by the International Organization for Standardization (ISO) as an approved ISO standard. Since then the standard has been periodically revised to cover the latest revision of UML.
- Software Engineering Stack Exchange: Why is UML not used in most free software (e.g. on Linux)?
- YouTube: UML 2.0 Tutorial - playlist by Derek Banas
UMLet / UMLetino
- UMLet - a free, open-source UML tool with a simple user interface: draw UML diagrams fast, build sequence and activity diagrams from plain text, export diagrams to eps, pdf, jpg, svg, and clipboard, share diagrams using Eclipse, and create new, custom UML elements. UMLet runs stand-alone or as Eclipse plug-in on Windows, OS X and Linux.
- UMLetino - a free online UML tool for fast UML diagrams. It runs in your browser, and does not require any installs. It is based on UMLet (which is available as stand-alone tool or Eclipse plugin), and shares its fast, text-based way of drawing UML sketches. Main features: install-free web app; save diagrams in browser storage; support for many UML diagram types; simple, markup-based UML element modifications; png export.
- BOUML - a free UML tool box - a free UML 2 tool box including a modeler allowing you to specify and generate code in C++, Java, Idl, Php, Python and MySQL. Since the release 7.0 BOUML is again a free software. BOUML runs under Windows, Linux and MacOS X. BOUML is very fast and doesn't require much memory to manage several thousands of classes, see benchmark. BOUML is extensible, and the external tools named plug-outs can be written in C++ or Java, using BOUML for their definition as any other program. The code generators, reverses and roundtrips are ones of the pre-defined plug-outs included in the BOUML distribution.
- Umbrello - a Unified Modelling Language (UML) diagram program based on KDE Technology. UML allows you to create diagrams of software and other systems in a standard format to document or design the structure of your programs.
- ArgoUML - the leading open source UML modeling tool and includes support for all standard UML 1.4 diagrams. It runs on any Java platform and is available in ten languages.
- Violet - a UML editor with these benefits: Very easy to learn and use. Draws nice-looking diagrams. Completely free. Cross-platform. Violet is intended for developers, students, teachers, and authors who need to produce simple UML diagrams quickly
- https://github.com/thet/gaphor - Gaphor is a UML modelling tool written in Python
- https://en.wikipedia.org/wiki/IDEF - initially abbreviation of ICAM Definition, renamed in 1999 as Integration DEFinition, refers to a family of modeling languages in the field of systems and software engineering. They cover a wide range of uses, from functional modeling to data, simulation, object-oriented analysis/design and knowledge acquisition. These "definition languages" were developed under funding from U.S. Air Force and although still most commonly used by them, as well as other military and United States Department of Defense (DoD) agencies, are in the public domain. The most-widely recognized and used components of the IDEF family are IDEF0, a functional modeling language building on SADT, and IDEF1X, which addresses information models and database design issues.
- Modelio Open Source - UML and BPMN free modeling tool - An open source modeling environment supporting the main standards:
UML, BPMN, MDA, SysML, ...
- https://github.com/bramp/js-sequence-diagrams - Draws simple SVG sequence diagrams from textual representation of the diagram
- https://en.wikipedia.org/wiki/Internationalization_and_localization - are means of adapting computer software to different languages, regional differences and technical requirements of a target locale. Internationalization is the process of designing a software application so that it can be adapted to various languages and regions without engineering changes. Localization is the process of adapting internationalized software for a specific region or language by adding locale-specific components and translating text. Localization (which is potentially performed multiple times, for different locales) uses the infrastructure or flexibility provided by internationalization (which is ideally performed only once, or as an integral part of ongoing development).
- Weblate - a free web-based translation tool with tight version control integration. It features simple and clean user interface, propagation of translations across components, quality checks and automatic linking to source files.
Release and deployment
- Semantic Versioning 2.0.0-rc.1
- https://news.ycombinator.com/item?id=13378637 - (point of it is for api change reference)
- Software Package Data Exchange (SPDX)
- https://en.wikipedia.org/wiki/Software_Package_Data_Exchange - file format used to document information on the software licenses under which a given piece of computer software is distributed. SPDX is authored by the SPDX Working Group, which represents more than twenty different organizations, under the auspices of the Linux Foundation.SPDX attempts to standardize the way in which organizations publish their metadata on software licenses and components in bills of material.
- https://en.wikipedia.org/wiki/Build_automation - the act of scripting or automating a wide variety of tasks that software developers do in their day-to-day activities including things like: compiling computer source code into binary code, packaging binary code, running tests
deploying to production systems, creating documentation and/or release notes
- https://en.wikipedia.org/wiki/Continuous_design - a software development practice of creating and modifying the design of a system as it is developed, rather than specifying the system completely before development starts, (as in the waterfall model) or in bursts at the beginning of each iteration (as in the iterative model). Also called "evolutionary design" or "incremental design", continuous design was popularized by extreme programming. Continuous design also uses test driven development and refactoring.
- https://en.wikipedia.org/wiki/Continuous_integration - the practice, in software engineering, of merging all developer working copies with a shared mainline several times a day. It was first named and proposed by Grady Booch in his method, who did not advocate integrating several times a day however. It was adopted as part of extreme programming (XP), which did advocate multiple integrations a day, perhaps as many as tens a day. The main aim of CI is to prevent integration problems, referred to as "integration hell" in early descriptions of XP. CI isn't universally accepted as an improvement over frequent integration, so it is important to distinguish between the two as there is disagreement about the virtues of each
- Continuous Integration - Martin Fowler
"Continuous Integration is a software development practice where members of a team integrate their work frequently, usually each person integrates at least daily - leading to multiple integrations per day. Each integration is verified by an automated build (including test) to detect integration errors as quickly as possible. Many teams find that this approach leads to significantly reduced integration problems and allows a team to develop cohesive software more rapidly."
- https://en.wikipedia.org/wiki/Continuous_delivery - a design practice used in software development to automate and improve the process of software delivery. Techniques such as automated testing, continuous integration and continuous deployment allow software to be developed to a high standard and easily packaged and deployed to test environments, resulting in the ability to rapidly, reliably and repeatedly push out enhancements and bug fixes to customers at low risk and with minimal manual overhead. The technique was one of the assumptions of extreme programming but at an enterprise level has developed into a discipline of its own, with job descriptions for roles such as "buildmaster" calling for CD skills as mandatory.
- Continuous Delivery Sounds Great, but Will It Work Here? - ACM Queue - It's not magic, it just requires continuous, daily improvement at all levels.
- Understanding DevOps – Part 2: Continuous Integration and Continuous Delivery
- Understanding DevOps – Part 4: Continuous Testing and Continuous Monitoring
- Understanding DevOps – Part 6: Continuous Deployment vs Continuous Delivery 
- Jenkins CI is the leading open-source continuous integration server. Built with Java, it provides over 400 plugins to support building and testing virtually any project.
- https://travis-ci.org/ a hosted, distributed continuous integration service used to build and test projects hosted at GitHub. The software is also available as an open source download on GitHub, although its developers do not currently recommend it for on-premise use for closed projects
See also Testing
- Errbit - The open source, self-hosted error catcher
- https://github.com/ThrowTheSwitch/Unity - Simple Unit Testing for C
- Read the Docs - hosts documentation for the open source community. We support Sphinx docs written with reStructuredText and CommonMark. We pull your code from your Subversion, Bazaar, Git, and Mercurial repositories. Then we build documentation and host it for you. Think of it as Continuous Documentation.