Things and Stuff Wiki - An organically evolving personal wiki knowledge base with a totally on-the-fly taxonomy containing topic outlines, descriptions and breadcrumbs, with links to sites, systems, software, manuals, organisations, people, articles, guides, slides, papers, books, comments, screencasts, webcasts, scratchpads and more. Use the Table of Contents to navigate and the Small-ToC / Tiny-TOC header links on longer pages. probably not that mobile friendly atm. I am milk (or milkii) on Freenode IRC, give me a pm for feedback, or see About for login and further information. / et / em
- 1 General
- 2 Software
- Playing to Win book - $
Fluxx! and other loony labs
- 1000 Blank White Cards is a card game, the purpose of which is to create the cards you're playing with. The original version of the game was created by Nathan McQuillan of Madison, Wisconsin. I originally learned about that version of the game here , although that page hasn't been updated in a while. This new edition of the game was created in late 2001 by Riff Conner, and has been extensively playtested by the Discordian Intelligence Agency - Riff Conner, Mark and Kelly Hennies, and David Youtz - along with various guest stars. Several rules guidelines have been added, for the purpose of giving it a more gamelike framework.
Real life group
- Clusterfuck! is played in two phases. First, players go around the table and pass each other sexy notes. Once each player has passed notes, everyone closes their eyes and points to the people they want to hook up with with one or both hands. Then, everyone opens their eyes. If two players are exclusively pointing to each other, they score, and each gets one point. If three players are all pointing to one another and forming a threesome they each get three points for their feat of sexual teamwork. The first player (or players) to get three or more points wins the game. A successful threesome immediately ends the game, just like Quidditch.
- Linux game database - primarily for Linux games that are beyond the planing stage and have released more than tech demos, ether as source code or binary files. The information about a game is usually taken from the game site. The games are carefully categorized and presented with screenshots and videos. The submission guidelines explain what kind of Linux games are in the database. You can browse the database whilst applying a lot of filters to tweak the output. This site uses two methods to rank games: user votes and popularity. Popularity is the sum of visits for the past three days.
- Free Gamer - Open Source Games blog
- Open Source Game Clones - This site tries to gather open-source remakes of great old games in one place. If you think that something is missing from the list - please go to our GitHub repository and create an issue or even a pull request! Since all these projects are open-source you can help them and make this world a better place. Or at least you can play something to appreciate the effort people put in them.
- Mari0 - Two genre defining games from completely different eras: Nintendo's Super Mario Bros. and Valve's Portal. These two games managed to give Platformers and First-Person Puzzle Games a solid place in the video game world. But what if Nintendo teamed up with Valve and recreated the famous Mario game with Portal gun mechanics?
- https://en.wikipedia.org/wiki/Maze_War - (also known as The Maze Game, Maze Wars, Mazewar or simply Maze) is a 1973 computer game which originated or disseminated a number of concepts used in thousands of games to follow, and is considered one of the earliest examples of, or progenitor of, a first-person shooter. Uncertainty exists over its exact release date, with some accounts placing it before Spasim, the earliest first-person shooter with a known time of publication. Although the first-person shooter genre did not crystallize for many years, Maze War influenced first-person games in other genres, particularly RPGs. The Maze War style view was first adopted by Moria in 1975, an early RPG on the PLATO network, and further popularized by Ultima and Wizardry, eventually appearing in bitmapped form in games like Dungeon Master, Phantasy Star, Eye of the Beholder and countless others.
- Ars Technica: Want to see gaming’s past and future? Dive into the “educational” world of PLATO - The PLATO system was designed for education. It had a programming language called TUTOR that was simple enough for non-technical people to use for writing software; it also notably offered a social environment. It was an online community as much as it was a computing platform, and in this capacity it envisaged much of the future of communication. PLATO had chat rooms, message boards, touch panels built into the (flat, plasma) screens, emoticons, animations, virtual economies, and more.
For those who wish to try the games described in this article: you can register an account and download a terminal emulator from cyber1.org, which will grant access to notesfiles—which were used as message boards—and thousands of lessons. Some of these are games. If you've never used a PLATO terminal before, you may struggle at first, but there's plenty of help available to support you. I'd recommend you enter the phrase "bigjump" (without quotes) once you get to the Author Mode display, as that gives quick and easy access to everything else and gets you past the initial "huh?" hurdle of using non-GUI computing platforms. But PLATO also had a less heralded but equally influential component. And even if history has glossed over this detail and neglected to celebrate it, PLATO's gaming archives remain unforgettable for anyone who was there to experience the platform. These "lessons" infuriated administrators, delighted students, and, importantly, pushed the system to its limits. 
- cyber1 - the name for our mainframe-based CYBIS system. To those familiar with PLATO, CYBIS, or early NovaNET, cyber1 will feel like coming home again. Cyber1 runs on top of NOS, the CDC mainframe operating system, generously contributed by BT Consulting & Systems Integration Services (formerly Syntegra). NOS in turn runs on top of DtCyber (watch out, this is a link to a .pdf), a software emulation of a CDC Cyber mainframe, created by Tom Hunter.
- https://en.wikipedia.org/wiki/QuakeWorld - an update to id Software's seminal multiplayer deathmatch game, Quake, that enhances the game's multiplayer features (namely UDP support) to allow people with dial-up modems to achieve greatly improved responsiveness when playing on Internet game servers.
News and guides
- Qaddicted.com - Quake fan-site offering a complete-as-can-be singleplayer map archive with an accompanying install & launch tool, several rather messy archives (engines, tools, wads, multiplayer maps, websites) and a variety of articles, knowledge and help.
- Quake Owner's Manual - By Johnny Law. All the fundamentals of configuring Quake. Includes specific setups for widescreen support, mouselook, and more.
- How To Play Classic Quake on Linux - July 2014, Carla Schroder
- ezQuake — Modern QuakeWorld Client. Combining the features of all modern QuakeWorld clients, ezQuake makes QuakeWorld easier to start and play. The immortal first person shooter Quake in the brand new skin with superb graphics and extremely fast gameplay.
- nQuake is a complete QuakeWorld package consisting of ezQuake, configs, textures and everything else you need to get started with QuakeWorld in a matter of minutes. It currently supports Windows, Linux and Mac.
- Fodquake - fork of FuhQuake, takes the experience to a new level, gives you a vast number of enhancements and new features. A QuakeWorld client for sensible people who expect (or not) higher level of happiness, so it is easier to frag, die and smile.
- classicQ is a free eSports extension to the original Quake 1. It has been created to commemorate the 20th anniversary of Quake. Join the true gaming underground and play online on the QuakeWorld servers!
- QuakeForge is a 3D first-person shooter game engine based on id Software's legendary Quake and QuakeWorld game engines. Our purpose is to improve the state of the game by improving the engine, making a good base for game and engine modifications, and making it accessible to the largest number of players we can. We like it, and we think you will too.
- Quakespasm - An engine for iD software's Quake. With single player extension mods.
- Tenebrae - a modification of the quake source that adds stencil shadows and per pixel lights to quake. Stencil shadows allow for realistic shadow effects on every object in the game world. Per pixel lighting allows you to have fine surface details correctly lit. These are essentially the same algorithms as used by the new Doom game.
- Darkplaces is a source port for Quake maintained by LordHavoc. It is focused around single-player and is compatible with most of the mods made for Quake. However, it can be played with bots as well.
- TyrQuake - to satisfy my programming itch, fix any bugs I find and keep the codebase working on modern compilers and runtime environments. I like to support features which enable map designers to create larger and/or more detailed maps than the original game allowed for. What I don't intend to do is to changing the look or feel of the original game, with some exceptions for various non-intrusive or optional features such as smoother model animations, coloured lighting, fullbrights in GLQuake, etc.
- https://github.com/SiPlus/WebQuake 
- Blinky - Proof of concept to put peripheral vision into games (without VR goggles). Explore this interesting space by playing the Quake demo with fisheyes, panoramas, and cartographic projections. 
- Announcing Handmade Quake - a series of videos and blogs where I rebuild the original Quake from scratch, line by line, system by system. It is named Handmade Quake thanks to the inspiration of the Handmade Dev community, and following the spirit of their manifesto, we will be starting with a blank Visual Studio project, nothing pre-written at all, and file by file, will turn it into the source code that id Software released to the world in late 1999. 
The game contains a client and server component so anyone can host a game. Headless server option is available.
- http://www.gamefront.com/files/9503202 - team fortress
wget -r -np -l 1 -A zip http://bigfoot.morphos-team.net/misc/quakemaps/
Unfortunately a tad slow on Linux.
- Torrents - beatmaps
- osu!search - Search osu! beatmaps
- Memory of a Broken Dimension
- https://openmw.org - morrowind
- http://tesseract.gg/ - forked from Cube 2: Sauerbraten
- Critical Mass - Your world has been infested by an aggressive army of space critters. Overrun and unprepared, your government was unable to defend its precious resources. As a last effort to recapture some of the "goodies", you have been placed into a tiny spacecraft and sent after them.
- OpenSpades - a clone of Ace of Spades 0.75, which is a free online first-person shooter created by Ben Aksoy, featuring fully destructible terrain and plenty of game modes (including the well-known Capture the Flag) created by the community.
- MAME - a multi-purpose emulation framework. MAME's purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important "vintage" software from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). Over time, MAME (originally stood for Multiple Arcade Machine Emulator) absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus.
- Apps/GnomeVideoArcade - GNOME Wiki! - a simple Mame frontend for any freedesktop.org compliant desktop environment. GNOME Video Arcade recognizes that the frontend is not the point; the games are. As such, its chief design goal is to help you quickly find a game to play and then get out of the way. Its purpose is not to help you manage your ROM collection, nor to provide a confusing graphical interface for MAME's plethora of configuration options.
- http://www.shikadi.net/moddingwiki/Main_Page - Welcome to the DOS Game Modding Wiki! The goal of this wiki is to assist people wishing to modify DOS games (typically those released for the PC in the early 1990s) to create entirely new games. The wiki attempts to document all the file formats used by each game to assist programmers writing editing tools, as well as listing any existing tools that can already be used to modify the game.
- https://github.com/ligurio/awesome-ttygames - Unix ASCII games
- DynaHack - A NetHack variant with randomized equipment, new items, new monsters, new maps, new challenges and an advanced ASCII interface.
- http://www.asciisector.net/ - cliish
- https://github.com/NightDiveStudios/shockmac - System Shock (PowerMac version / Official GPL Release) 
- http://gabrielecirulli.github.io/2048/                       
- http://vinaybajaj2610.github.io/         , 
- http://openemu.org/ - mac
- PPSSPP - PSP emulator for Android, Windows, Linux, iOS, MacOSX, can run your PSP games on your PC in full HD resolution, and play them on Android too. It can even upscale textures that would otherwise be too blurry as they were made for the small screen of the original PSP. Even on modern Android phones and tablets, you can often run at double the original resolution.
- OpenRA is a Libre/Free Real Time Strategy project that recreates the classic Command & Conquer titles. 
- Arduboy - a miniature game system the size of a credit card. It comes installed with a classic 8-bit game and can be reprogrammed from a library of open source games available online. Arduboy is open source so you can learn to code and create your own games.