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Things and Stuff Wiki - an organically evolving personal wiki knowledge base with a totally on-the-fly taxonomy containing topic outlines, descriptions and breadcrumbs, with links to sites, systems, software, manuals, organisations, people, articles, guides, slides, papers, books, comments, screencasts, webcasts, scratchpads and more. use the Table of Contents to navigate and the Small-ToC / Tiny-TOC header links on longer pages. probably not that mobile friendly atm. i am milk on freenode, give me a pm for feedback, or see About for login and further information. / et / em

still hashing about.

Lorem ipsum



See also Living#Patterns, Organisation#Patterns, Computing#Patterns


Design and brand guides



  • Site type and size
    • Basic info and description
    • Additional content
    • Separate pages and areas
    • Custom functionality
  • Aesthetic
    • Brand and style
    • Layout
    • Colour scheme
    • Typography
  • Social?
  • Deadline?

Cloud Web Design

  • Business Card, Articles, Blogging, Image Galleries, etc.
  •,, etc.
  • From £400.
  • Plus costs (£40/yr for theme & ad-free, plus domain).

Web Site Design and Build

  • Self-hosted Drupal site with bespoke configuration and theme
  • Using process estimation tools vs. budget
  • From £650 (5 days), at £130 a day
  • SSL cert. extra

Hosting and maintenance

  • £15/mth for hosting, plus security upgrades

Support, Training, Consultancy £25/hr for additional backend or administration support, or £100 for a full day consultation.

Cloud site setup and custom theme, from £400, or a full site with bespoke backend and custom theme, starting at £650.



  • Define UX+IA to fit context of content and users
    • What kinds of users? What do they want to see? (User story?)
    • Create/brainstorm a sitemap outline/diagram of pages(/addresses)
    • What are the primary pages/areas of the site?
    • What info to display on each of these for their users?
    • What content needs to be written?
    • What elements (content areas, etc.) go on each page?
      • Page (as a part of the site as a whole)
      • Primary navigation always available
      • Secondary area navigation depends on area (or subarea) context
      • Primary page info/content
      • Secondary blocks of info/content
    • Wireframe layout for mobile first and desktop (and then tablet)
    • How can the project brand differ yet retain continuity in each area its pages?


See Design


Guides and examples

  • Style Tiles are a design deliverable consisting of fonts, colors and interface elements that communicate the essence of a visual brand for the web. They help form a common visual language between the designers and the stakeholders and provide a catalyst for discussions around the preferences and goals of the client.

User centered



Mockups and Stencils



  • Mockingbird - customisable grids(!), can't hide sidebar


  • Webfonts for headings, paragraphs, navigation, etc. (optimised via Font Squirrel)
  • Scale and vertical rhythm baseline (proportions for font-size and line-height)
  • Visual hierarchy
  • Main and section colour palette (CSS)
  • And other creative magick


  • Check in different browsers
  • Quick; Ask folk for remote feedback
  • Detailed; Get folk to browse it, quietly watch over their shoulder, tell them to access certain info, ask them to vocalise all thoughts, write down their actions and issues, communicate more, refine design, implement


  • Migrate to new site
    • Full migration of data and users
    • Check plugins and settings are alligned
    • Test
    • Etc.


  • domain
  • hosting or provision
  • backup
  • initalise project
  • create resources
  • fill with content
  • version control and backup
  • analytics



  • Facebook
  • Twitter
  • Pinterest
  • etc.


See also Computing#History

  •'s_law - a model of human movement primarily used in human–computer interaction and ergonomics that predicts that the time required to rapidly move to a target area is a function of the distance to the target and the size of the target. Fitts's law is used to model the act of pointing, either by physically touching an object with a hand or finger, or virtually, by pointing to an object on a computer monitor using a pointing device. It was proposed by Paul Fitts in 1954.

Web design



  • Words - "This is a web page."
  • Usability First - We want to provide valuable information about usability for anyone interested in the design of software or websites, from beginners to experts, in academia or in industry.
  • - We aim to prove that accessible, usable web sites built with universality and standards in mind need not be boring. We will show you artfully crafted sites made by some of today’s most progressive web developers.
  • - applies the ideas from optimal foraging theory to understand how human users search for information, based on the assumption that, when searching for information, humans use "built-in" foraging mechanisms that evolved to help our animal ancestors find food
  • - describes the way in which decisions may (and can) be influenced by how the choices are presented (in order to influence the outcome)

User Interface

User Experience (UX)

  • - involves a person's behaviors, attitudes, and emotions about using a particular product, system or service. User experience includes the practical, experiential, affective, meaningful and valuable aspects of human-computer interaction and product ownership
  • UX Movement - a progressive user experience blog devoted to promoting usable and intuitive user interface design. We publish practical and insightful articles that show designers better and innovative ways to design for their users.
  • UX Magazine is a central, one-stop resource for everything related to user experience. We provide a steady stream of current, informative, and credible information about UX and related fields to enhance the professional and creative lives of UX practitioners and those exploring the field.

Information Architecture

See also ontology in general.

  • Information Architecture - The importance of having a well-structured website comes from how information and data is related to each other. The thorough planning and gathering of ideas to form a structured and meaningful arrangement of this data is Information Architecture.
  • So what’s an Information Architect?
    • study of information structure for a defined purpose
    • define the architecture of content relative to database construction and user-interaction
    • organize and qualify the appropriate use of metadata schemas, controlled vocabularies, folksonomies, ontologies etc.
    • articulate and produce meaningful information visualizations
    • help to structure information for easy digestion in digital applications


  • UX Myths collects the most frequent user experience misconceptions and explains why they don't hold true. And you don't have to take our word for it, we'll show you a lot of research findings and articles by design and usability gurus.






See communication



slashdot, moderationm, metamoderation, ontology, etc...

svbtle, kudos;




See also Search#SEO.2C_SEM.2C_SMO