Things and Stuff Wiki - An organically evolving personal wiki knowledge base with a totally on-the-fly taxonomy containing topic outlines, descriptions and breadcrumbs, with links to sites, systems, software, manuals, organisations, people, articles, guides, slides, papers, books, comments, screencasts, webcasts, scratchpads and more. Use the Table of Contents to navigate on longer pages, use the Small-ToC and Tiny-ToC above on longer pages. probably not that mobile friendly atm. I am milk (or milkii) on Freenode IRC, give me a pm for feedback, or see About for login and further information. / et / em
- 1 General
- 2 Languages
- 3 Literacy
- 4 Other
- 5 Fiction
- 6 Naming conventions
- https://en.wikipedia.org/wiki/Phonetic_algorithm - an algorithm for indexing of words by their pronunciation. Most phonetic algorithms were developed for use with the English language; consequently, applying the rules to words in other languages might not give a meaningful result. They are necessarily complex algorithms with many rules and exceptions, because English spelling and pronunciation is complicated by historical changes in pronunciation and words borrowed from many languages.
- http://www.economist.com/news/science-and-technology/21707183-researchers-uncover-ancient-links-between-majority-worlds 
- BabelFish.org is a fish that translates speech from one language to another.
- EUdict is a collection of online dictionaries for the languages spoken mostly in the European Community. These dictionaries are the result of the work of many authors who worked very hard and finally offered their product free of charge on the internet thus making it easier to all of us to communicate with each other.
- dict.cc is not only an online dictionary. It's an attempt to create a platform where users from all over the world can share their knowledge in the field of translations. Every visitor can suggest new translations and correct or confirm other users' suggestions.
- Linguee - Dictionary and search engine for 100 million translations.
- http://rut.org/cgi-bin/j-e/dict - japanese
- https://en.wikipedia.org/wiki/Ordinal_indicator - nd, rd, th, etc.
- spread0r should run on all platforms supporting perl and gtk2-perl.
See also Documents
- http://asserttrue.blogspot.co.uk/2013/01/how-to-write-opening-sentence.html 
- https://en.wikipedia.org/wiki/Creative_writing - any writing that goes outside the bounds of normal professional, journalistic, academic, or technical forms of literature, typically identified by an emphasis on narrative craft, character development, and the use of literary tropes or with various traditions of poetry and poetics. Due to the looseness of the definition, it is possible for writing such as feature stories to be considered creative writing, even though they fall under journalism, because the content of features is specifically focused on narrative and character development. Both fictional and non-fictional works fall into this category, including such forms as novels, biographies, short stories, and poems. In the academic setting, creative writing is typically separated into fiction and poetry classes, with a focus on writing in an original style, as opposed to imitating pre-existing genres such as crime or horror. Writing for the screen and stage—screenwriting and playwrighting—are often taught separately, but fit under the creative writing category as well. Creative writing can technically be considered any writing of original composition. In this sense, creative writing is a more contemporary and process-oriented name for what has been traditionally called literature, including the variety of its genres.
- https://en.wikipedia.org/wiki/Poetics - the theory of literary forms and literary discourse. It may refer specifically to the theory of poetry, although some speakers use the term so broadly as to denote the concept of "theory" itself. Poetics is distinguished from hermeneutics by its focus not on the meaning of a text, but rather its understanding of how a text's different elements come together and produce certain effects on the reader. Most literary criticism combines poetics and hermeneutics in a single analysis, however one or the other may predominate given the text and the aims of the one doing the reading.
- https://en.wikipedia.org/wiki/Ergodic_literature - Examples given by Aarseth include a diverse group of texts: wall inscriptions of the temples in ancient Egypt that are connected two-dimensionally (on one wall) or three dimensionally (from wall to wall or room to room); the I Ching; Apollinaire’s Calligrammes in which the words of the poem “are spread out in several directions to form a picture on the page, with no clear sequence in which to be read”; Marc Saporta’s Composition No. 1, Roman, a novel with shuffleable pages; Raymond Queneau’s One Hundred Thousand Billion Poems; B. S. Johnson’s The Unfortunates; Milorad Pavic’s Landscape Painted with Tea; Joseph Weizenbaum’s ELIZA; Ayn Rand’s play Night of January 16th, in which members of the audience form a jury and choose one of two endings; William Chamberlain and Thomas Etter’s Racter; Michael Joyce’s Afternoon: a story; Roy Trubshaw and Richard Bartle’s Multi-User Dungeon (aka MUD1); and James Aspnes’s TinyMUD. Some other contemporary examples of this type of literature are Nick Bantock's The Griffin and Sabine Trilogy, S. by J. J. Abrams and Doug Dorst, Night Film by Marisha Pessl, and House of Leaves by Mark Z. Danielewski.
- https://en.wikipedia.org/wiki/Creative_nonfiction - a genre of writing that uses literary styles and techniques to create factually accurate narratives. Creative nonfiction contrasts with other nonfiction, such as technical writing or journalism, which is also rooted in accurate fact, but is not primarily written in service to its craft. Forms within this genre include biography, autobiography, memoir, diary, travel writing, food writing, literary journalism, chronicle, personal essays and other hybridized essays.
- http://www.researchgate.net/publication/12102517_Birds_of_a_feather_flock_conjointly_()_rhyme_as_reason_in_aphorisms 
- https://en.wikipedia.org/wiki/Pagination - the process of dividing a document into discrete pages, either electronic pages or printed pages. In reference to books produced without a computer, pagination can mean the consecutive page numbering to indicate the proper order of the pages, which was rarely found in documents pre-dating 1500, and only became common practice c. 1550, when it replaced foliation, which numbered only the front sides of folios.
- https://en.wikipedia.org/wiki/Mémoire - In French culture, the word mémoire, as in un mémoire ("a memory" – indefinite article), reflects the writer's own experiences and memories. The word has no direct English translation.
- https://en.wikipedia.org/wiki/Monograph - a specialist work of writing (in contrast to reference works) on a single subject or an aspect of a subject, usually by a single author. In library cataloging, monograph has a broader meaning, that of a nonserial publication complete in one volume (book) or a finite number of volumes. Thus it differs from a serial publication such as a magazine, journal, or newspaper. In this context only, books such as novels are monographs.
- http://www.mediacollege.com/journalism/press-release/format.html 
- https://en.wikipedia.org/wiki/Electronic_literature - or digital literature is a genre of literature encompassing works created exclusively on and for digital devices, such as computers, tablets, and mobile phones. Some platforms of this new digitized world include blog fiction, twitterature as well as facebook stories. This means monkey hate that these writings cannot be easily printed, or cannot be printed at all, because elements crucial to the text are unable to be carried over onto a printed version. The digital literature world continues to innovate print's conventions all the while challenging the boundaries between digitized literature and electronic literature. Some novels are exclusive to tablets and smartphones for the simple fact that they require a touchscreen. Digital literature tends to require a user to traverse through the literature through the digital setting, making the use of the medium part of the literary exchange. Espen J. Aarseth wrote in his book Cybertext: Perspectives on Ergodic Literature that "it is possible to explore, get lost, and discover secret paths in these texts, not metaphorically, but through the topological structures of the textual machinery".
- whocomments? - the encyclopedia of comment & opinion, the UK's only free to use biographical database of comment journalism
- SourceWatch, published by the Center for Media and Democracy (CMD), is a collaborative, specialized encyclopedia of the people, organizations, and issues shaping the public agenda. SourceWatch profiles the activities of front groups, PR spinners, industry-friendly experts, industry-funded organizations, and think tanks trying to manipulate public opinion on behalf of corporations or government. We also highlight key public policies they are trying to affect and provide ways to get involved. In addition, SourceWatch contains information about others who help document information about PR spin, such as reporters, academics, and watchdog groups.
- Encyclopedia Dramatica - "In lulz we trust."
- SCP Foundation - Secure, Contain, Protect
- http://nautil.us/issue/15/turbulence/an-astrobiologist-asks-a-sci_fi-novelist-how-to-survive-the-anthropocene 
- https://en.wikipedia.org/wiki/Ludonarrative - a compound of ludology and narrative, refers to the intersection in a video game of ludic elements – or gameplay – and narrative elements. It is commonly used in the term Ludonarrative dissonance which refers to conflicts between a video game's narrative and its gameplay. The term was coined by Clint Hocking, a former creative director at LucasArts (then at Ubisoft), on his blog in October, 2007. Hocking coined the term in response to the game BioShock, which according to him promotes the theme of self-interest through its gameplay while promoting the opposing theme of selflessness through its narrative, creating a violation of aesthetic distance that often pulls the player out of the game. Video game theorist Tom Bissell, in his book Extra Lives: Why Video Games Matter (2010), notes the example of Call of Duty 4: Modern Warfare, where a player can all but kill their digital partner during gameplay without upsetting the built-in narrative of the game.