Media

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Things and Stuff Wiki - An organically evolving personal wiki knowledge base with a totally on-the-fly taxonomy containing topic outlines, descriptions and breadcrumbs, with links to sites, systems, software, manuals, organisations, people, articles, guides, slides, papers, books, comments, screencasts, webcasts, scratchpads and more. Use the Table of Contents to navigate and the Small-ToC / Tiny-TOC header links on longer pages. probably not that mobile friendly atm. I am milk (or milkii) on Freenode IRC, give me a pm for feedback, or see About for login and further information. / et / em


General

See also Net media, Distros#Media, Distros#Audio/visual, Streaming, Sharing, etc.


  • https://en.wikipedia.org/wiki/Media_(communication) - the singular form of which is medium) is the collective communication outlets or tools that are used to store and deliver information or data. It is either associated with communication media, or the specialized communication businesses such as: print media and the press, photography, advertising, cinema, broadcasting (radio and television), and/or publishing.







  • https://en.wikipedia.org/wiki/Ways_of_Seeing - a 1972 BBC four-part television series of 30-minute films created chiefly by writer John Berger and producer Mike Dibb. Berger's scripts were adapted into a book of the same name. The series and book criticize traditional Western cultural aesthetics by raising questions about hidden ideologies in visual images. The series is partially a response to Kenneth Clark's Civilisation series, which represents a more traditionalist view of the Western artistic and cultural canon.


  • https://en.wikipedia.org/wiki/Content_creation - the contribution of information to any media and most especially to digital media for an end-user/audience in specific contexts. Content is "something that is to be expressed through some medium, as speech, writing or any of various arts" for self-expression, distribution, marketing and/or publication. Typical forms of content creation include maintaining and updating web sites, blogging, photography, videography, online commentary, the maintenance of social media accounts, and editing and distribution of digital media. A Pew survey described content creation as the creation of "the material people contribute to the online world."
  • https://en.wikipedia.org/wiki/Publishing - the process of production and dissemination of literature, music, or information — the activity of making information available to the general public. In some cases, authors may be their own publishers, meaning originators and developers of content also provide media to deliver and display the content for the same. Also, the word publisher can refer to the individual who leads a publishing company or an imprint or to a person who owns/heads a magazine.
  • https://en.wikipedia.org/wiki/Self-publishing - the publication of any book or other media by its author without the involvement of an established publisher. A self-published physical book is said to have been privately printed. Self-publishing is not limited to physical books. E-books, pamphlets, sales brochures, websites, and other media are commonly self-published.


"The core of McLuhan’s theory, and the key idea to start with in explaining him, is his definition of media as extensions of ourselves. McLuhan writes: “It is the persistent theme of this book that all technologies are extensions of our physical and nervous systems to increase power and speed” (90) and, “Any extension, whether of skin, hand, or foot, affects the whole psychic and social complex. Some of the principle extensions, together with some of their psychic and social consequences, are studied in this book” (4). From the premise that media, or technologies (McLuhan’s approach makes “media” and “technology” more or less synonymous terms), are extensions of some physical, social, psychological, or intellectual function of humans, flows all of McLuhan’s subsequent ideas. Thus, the wheel extends our feet, the phone extends our voice, television extends our eyes and ears, the computer extends our brain, and electronic media, in general, extend our central nervous system.

"In McLuhan’s theory language too is a medium or technology (although one that does not require any physical object outside of ourselves) because it is an extension, or outering, of our inner thoughts, ideas, and feelings—that is, an extension of inner consciousness. McLuhan sees the enormous implications of the development of language for humans when he writes: “It is the extension of man in speech that enables the intellect to detach itself from the vastly wider reality. Without language . . . human intelligence would have remained totally involved in the objects of its attention” (79). Thus, spoken language is the key development in the evolution of human consciousness and culture and the medium from which subsequent technological extensions have evolved.

"But recent extensions via electronic technology elevate the process of technological extension to a new level of significance: “Whereas all previous technology (save speech, itself) had, in effect, extended some part of our bodies, electricity may be said to have outered the central nervous system itself, including the brain” (247). Thus, pre-electric extensions are explosions of physical scale outward, while electronic technology is an inward implosion toward shared consciousness, a change that has significant implications. McLuhan states: “Our new electric technology that extends our senses and nerves in a global embrace has large implications for the future of language”

See New media



  • TV Tropes - THE ALL-DEVOURING POP-CULTURE WIKI. Merriam-Webster defines trope as a "figure of speech." For creative writer types, tropes are more about conveying a concept to the audience without needing to spell out all the details. The wiki is called "TV Tropes" because TV is where we started. Over the course of a few years, our scope has crept out to include other media. Tropes transcend television. They reflect life. Since a lot of art, especially the popular arts, does its best to reflect life, tropes are likely to show up everywhere. [1]

Paper






Books

See also Language

Notebooks

Covers

Manuals

E-books

Free

Search

  • https://github.com/Tmplt/bookwyrm - a TUI-based program written in C++17 which, given some input data, searches for matching ebooks and academic papers on various sources. During runtime, all found items are presented in a menu, where you can choose which items you want to download. An item can be viewed for details, which will be fetched from some database (unless the source itself holds enough data), such as the Open Library or WorldCat. A screen holding logs from worker threads is available by pressing TAB. All unread logs are printed to std{out,err} upon program termination.


Software

Creating

Visual novel

Reading

Scanning


Audiobooks


audible:

Historical

Comics

Software

Webcomics

Video

See also Video

Film

  • Wikibooks - the open-content textbooks collection that anyone can edit.
  • IMDb - the world's most popular and authoritative source for movie, TV and celebrity content.
  • 0xDB - A Movie Database


  • Vpeeker shows you newly-posted Vines in realtime, so sit back and watch the world in 6 second bites.
  • Random movie picker is selector where you can pick movie or film by random parameters like genre , year and rating.Discover random movie and have fun with random movie picker.
  • agoodmovietowatch finds great movies that you haven’t seen, decisively ending the interminable hours of “what are we gonna watch” currently plaguing our world.
  • movieo - Deciding what to watch next? Discover, organize and track over 250,000 movies. [6]
  • http://www.canistream.it/ CanIStream.It is a free service created by Urban Pixels that allows you to search across the most popular streaming, rental, and purchase services to find where a movie is available. If the movie you're looking for is not available, just sign-up, set a reminder and voila we will shoot you an email when your chosen service makes the movie available. It's simple and fast.


  • The Pixar Theory - All of the Pixar movies actually exist within the same universe!?


  • Twitch is one of the most read film websites in the entire world and has become daily reading for festival programmers, film producers, film buyers, and tens of thousands of fans every day who share Mr. Brown's belief that there's no point in talking about the same five films that every other site in the world is talking about.

Television



Teletext

  • https://en.wikipedia.org/wiki/Teletext - or broadcast teletext, is a television information retrieval service created in the United Kingdom in the early 1970s by the Philips Lead Designer for VDUs, John Adams. Teletext is a means of sending pages of text and simple geometric shapes from mosaic blocks to a VBI decoder equipped television screen by use of a number of reserved vertical blanking interval lines that together form the dark band dividing pictures horizontally on the television screen. It offers a range of text-based information, typically including news, weather and TV schedules. Paged subtitle (or closed captioning) information is also transmitted within the television signal.


Telegraphy



Telephone

See also Radio#Mobile phone, VoIP

UK

USA



to sort

Surveillance

]

Remote

Flashcards

Barcodes

QR Codes

Good

Sci-fi

Meal-time watching

awesome;

letsplay;

tv comedy;

misc.;

To watch

  • Edge of Darkness (bob peck, zotz)
  • Vicky Cristina Barcelona (hot and a bit wet, jo)
  • It's Always Sunny in Philadelphia (comedy, james a)
  • Emmanuelle (p.a.)

todo; collate lists


Postal

See also Delivery

News

Software

  • FileBot - The ultimate TV and Movie Renamer - FileBot is the ultimate tool for organizing and renaming your movies, tv shows or anime, and music well as downloading subtitles and artwork. It's smart and just works.

Archive

Digital

See also Video, Audio, Dataflow, Net media


to sort out!

  • https://en.wikipedia.org/wiki/Interactive_media - normally refers to products and services on digital computer-based systems which respond to the user's actions by presenting content such as text, moving image, animation, video, audio, and video games.


Organisations

  • Schweizerische Gesellschaft für Mechatronische Kunst SGMK - the Swiss Mechatronic Art Society (SGMK, established in 2006) is a collective of engineers, hackers, scientists and artists that joined to collaborate and promote on creative and critical uses of technology. They develop DIY technologies and organize collaborative events, such as a yearly research-camp in the mountains and local regular workshops in electronics, robotics, physical computing, diy-biology, lofi-music etc. They run a public hacker space „MechArt Lab“ (since 2009) and organize the international diy* festival, held every year in Zürich since 2005.


  • CreativeApplications.Net - launched in October 2008 and is one of today’s most authoritative digital art blogs. The site tirelessly beat reports innovation across the field and catalogues projects, tools and platforms relevant to the intersection of art, media and technology. CAN is also known for uncovering and contextualising noteworthy work featured on the festival and gallery circuit, executed within the commercial realm or developed as academic research. Contributions from key artists and theorists such as Casey Reas, Joshua Noble, Jer Thorp, Paul Prudence, Greg J. Smith, Marius Watz, Matt Pearson as well as CAN’s numerous festival involvements and curation engagements are a testament to it’s vital role within the digital arts world today. For the last five years CAN’s central objective has been to facilitate a productive scenius that nurtures creative intersections, exchanges and networks between practitioners in art, media, design and technology. From online and offline publications to live events, CAN’s initiatives have become incubators for a multitude of computational tools, people and organisations, events and people and provided open platforms for dialogue, feedback and response in diverse media.


  • RNDR.STUDIO - designs and codes the future, by transforming data into information, information into knowledge, and knowledge into narratives. To achieve this, we develop processes, create structures, design visualisations, code programs, and create interactions. The end result can manifest itself accross different media, ranging from interactive installations, to print and everything inbetween —often real-time. We are triggered by how information and technology transforms networks, cultures, societies, relationships, behaviours, and interactions between people.

Recursive Drawing

Shadershop


Vignette

  • Vignette - an interactive tool that facilitates texture creation in pen-and-ink illustrations in a natural and easy way. Unlike existing systems, Vignette preserves illustrators’ workflow and style: users draw a fraction of a texture and use gestures to automatically fill regions with the texture. Our exploration of natural work-flow and gesture-based interaction was inspired by traditional way of creating illustrations. Vignette makes the process of illustration more enjoyable and that first time users can create rich textures from scratch within minutes.

Context Free Art

  • Context Free Art - a program that generates images from written instructions called a grammar. The program follows the instructions in a few seconds to create images that can contain millions of shapes.


MediaGoblin

Perkeep

  • Perkeep - formerly Camlistore, a set of open source formats, protocols, and software for modeling, storing, searching, sharing and synchronizing data in the post-PC era. Data may be files or objects, tweets or 5TB videos, and you can access it via a phone, browser or FUSE filesystem. Perkeep is under active development. If you're a programmer or fairly technical, you can probably get it up and running and get some utility out of it. Many bits and pieces are actively being developed, so be prepared for bugs and unfinished features.

[18] [19]

CD / DVD

See also Audio#Ripping CDs, Playback#CD


cd-drive
  # drive information, provided by libcdio
  • Digital Audio Extraction - Each CD drive reads audio discs slightly out (a number of samples), if your CD drive supports 'Accurate Stream' it will be a constant value, this value tends to be the same for each particular make and model of CD Drive. A small number of drives have [Purged] as the offset, these drives were found not to have a constant drive offset (perhaps different manufacturing batches, or firmwares), as such they have been removed from AccurateRip's drive database (should you have one of these drives, 3 matching key disks will be required to configure AccurateRip). 


  • https://github.com/cmcginty/mktoc - simplifies the steps needed to create audio CD TOC files for the cdrdao CD burning program. For users familiar with ExactAudioCopy or CdrWin, TOC files are synonymous with CUE sheets. The primary goal of mktoc is to create TOC files using a previously generated CUE sheet.

ISO

  • http://wiki.osdev.org/ISO_9660 - the standard file system for CD-ROMs. It is also widely used on DVD and BD media and may as well be present on USB sticks or hard disks. Its specifications are available for free under the name ECMA-119.
  • http://wiki.osdev.org/Mkisofs - a utility that creates an ISO 9660 image from files on disk. "mkisofs is effectively a pre-mastering program to generate the iso9660 filesystem - it takes a snapshot of a given directory tree, and generates a binary image which will correspond to an iso9660 filesystem when written to a block device." Developers of operating systems will mainly be interested in creating ISO filesystems for bootable CD, DVD, or BD via El-Torito. Nevertheless, ISO filesystems may also be booted from hard disk or USB stick.
  • Libburnia - a project for reading, mastering and writing optical discs. Currently it is comprised of libraries named libisofs, libburn, libisoburn, a cdrecord emulator named cdrskin, and an integrated multi-session tool named xorriso. The software runs on GNU/Linux, FreeBSD, Solaris, NetBSD, OpenBSD. It is base of the GNU xorriso package.
  • http://libburnia-project.org/wiki/Xorriso - xorriso is a command line and dialog application, which creates, loads, manipulates and writes ISO 9660 filesystem images with Rock Ridge extensions. It is part of the libisoburn release tarball. It copies file objects from POSIX compliant filesystems into Rock Ridge enhanced ISO 9660 filesystems and performs session-wise manipulation of such filesystems. It can load the management information of existing ISO images and it writes the session results to optical media or to filesystem objects. If linked with zlib then it is able to produce the zisofs compression format. Directory tree, whole session, and single data files may be equipped with MD5 checksums.

Burning

  • Xfburn - a simple CD/DVD burning tool based on libburnia libraries. It can blank CD/DVD(-RW)s, burn and create iso images, audio CDs, as well as burn personal compositions of data to either CD or DVD. It Is stable, and under ongoing development.


  • QPxTool - the linux way to get full control over your CD/DVD drives. It is the Open Source Solution which intends to give you access to all available Quality Checks (Q-Checks) on written and blank media, that are available for your drive. This will help you to find the right media and the optimized writing speed for your hardware, which will increase the chance for a long data lifetime.


  • dvdisaster - a tool for creating error correction data (“ecc data”) for optical media such as CD, DVD and BD discs. Use cases for creating ecc data; recovering defective media using ecc data, and for general maintenanance of optical media.


  • https://github.com/sonejostudios/CDMasterTool - a tool for audio CD creation, TOC and CUE files manipulation, CD burning with CD-TEXT, drive(s) and CD analysis and Commandline launcher. It is mainly based of Cdrdao and libcdio, as well as a couple of other GNU/Linux tools. The main goal is to burn Audio CDs with CD-TEXT, out of a DAW's Red Book export WAV/TOC/CUE combination.

CD ripping

See Audio#Ripping