Media
General
See also Net media, Distros#Media, Distros#Audio/visual, Streaming, Sharing, etc.
- https://en.wikipedia.org/wiki/Media_(communication) - the singular form of which is medium) is the collective communication outlets or tools that are used to store and deliver information or data. It is either associated with communication media, or the specialized communication businesses such as: print media and the press, photography, advertising, cinema, broadcasting (radio and television), and/or publishing.
- https://en.wikipedia.org/wiki/Ways_of_Seeing - a 1972 BBC four-part television series of 30-minute films created chiefly by writer John Berger and producer Mike Dibb. Berger's scripts were adapted into a book of the same name. The series and book criticize traditional Western cultural aesthetics by raising questions about hidden ideologies in visual images. The series is partially a response to Kenneth Clark's Civilisation series, which represents a more traditionalist view of the Western artistic and cultural canon.
- https://en.wikipedia.org/wiki/Content_creation - the contribution of information to any media and most especially to digital media for an end-user/audience in specific contexts. Content is "something that is to be expressed through some medium, as speech, writing or any of various arts" for self-expression, distribution, marketing and/or publication. Typical forms of content creation include maintaining and updating web sites, blogging, photography, videography, online commentary, the maintenance of social media accounts, and editing and distribution of digital media. A Pew survey described content creation as the creation of "the material people contribute to the online world."
- https://en.wikipedia.org/wiki/Publishing - the process of production and dissemination of literature, music, or information — the activity of making information available to the general public. In some cases, authors may be their own publishers, meaning originators and developers of content also provide media to deliver and display the content for the same. Also, the word publisher can refer to the individual who leads a publishing company or an imprint or to a person who owns/heads a magazine.
- https://en.wikipedia.org/wiki/Self-publishing - the publication of any book or other media by its author without the involvement of an established publisher. A self-published physical book is said to have been privately printed. Self-publishing is not limited to physical books. E-books, pamphlets, sales brochures, websites, and other media are commonly self-published.
- https://en.wikipedia.org/wiki/Media_bias - cognitive bias, in creator and consumer
"The core of McLuhan’s theory, and the key idea to start with in explaining him, is his definition of media as extensions of ourselves. McLuhan writes: “It is the persistent theme of this book that all technologies are extensions of our physical and nervous systems to increase power and speed” (90) and, “Any extension, whether of skin, hand, or foot, affects the whole psychic and social complex. Some of the principle extensions, together with some of their psychic and social consequences, are studied in this book” (4). From the premise that media, or technologies (McLuhan’s approach makes “media” and “technology” more or less synonymous terms), are extensions of some physical, social, psychological, or intellectual function of humans, flows all of McLuhan’s subsequent ideas. Thus, the wheel extends our feet, the phone extends our voice, television extends our eyes and ears, the computer extends our brain, and electronic media, in general, extend our central nervous system.
"In McLuhan’s theory language too is a medium or technology (although one that does not require any physical object outside of ourselves) because it is an extension, or outering, of our inner thoughts, ideas, and feelings—that is, an extension of inner consciousness. McLuhan sees the enormous implications of the development of language for humans when he writes: “It is the extension of man in speech that enables the intellect to detach itself from the vastly wider reality. Without language . . . human intelligence would have remained totally involved in the objects of its attention” (79). Thus, spoken language is the key development in the evolution of human consciousness and culture and the medium from which subsequent technological extensions have evolved.
"But recent extensions via electronic technology elevate the process of technological extension to a new level of significance: “Whereas all previous technology (save speech, itself) had, in effect, extended some part of our bodies, electricity may be said to have outered the central nervous system itself, including the brain” (247). Thus, pre-electric extensions are explosions of physical scale outward, while electronic technology is an inward implosion toward shared consciousness, a change that has significant implications. McLuhan states: “Our new electric technology that extends our senses and nerves in a global embrace has large implications for the future of language”
See New media
- TV Tropes - THE ALL-DEVOURING POP-CULTURE WIKI. Merriam-Webster defines trope as a "figure of speech." For creative writer types, tropes are more about conveying a concept to the audience without needing to spell out all the details. The wiki is called "TV Tropes" because TV is where we started. Over the course of a few years, our scope has crept out to include other media. Tropes transcend television. They reflect life. Since a lot of art, especially the popular arts, does its best to reflect life, tropes are likely to show up everywhere. [1]
Paper
Books
See also Language
Notebooks
Covers
- https://developers.google.com/books/docs/static-links
- https://developers.google.com/books/docs/dynamic-links
Manuals
E-books
- https://en.wikipedia.org/wiki/E-book - electronic book (or e-book or eBook) is a book publication made available in digital form, consisting of text, images, or both, readable on the flat-panel display of computers or other electronic devices. Although sometimes defined as "an electronic version of a printed book", some e-books exist without a printed equivalent. E-books can be read on dedicated e-reader devices, but also on any computer device that features a controllable viewing screen, including desktop computers, laptops, tablets and smartphones.
Free
Search
- https://github.com/Tmplt/bookwyrm - a TUI-based program written in C++17 which, given some input data, searches for matching ebooks and academic papers on various sources. During runtime, all found items are presented in a menu, where you can choose which items you want to download. An item can be viewed for details, which will be fetched from some database (unless the source itself holds enough data), such as the Open Library or WorldCat. A screen holding logs from worker threads is available by pressing TAB. All unread logs are printed to std{out,err} upon program termination.
Software
- BlueGriffon - The next-gen Web and EPUB Editor based on the rendering engine of Firefox
- calibre - a powerful and easy to use e-book manager. Users say it’s outstanding and a must-have. It’ll allow you to do nearly everything and it takes things a step beyond normal e-book software. It’s also completely free and open source and great for both casual users and computer experts.
- https://github.com/janeczku/calibre-web - Web app for browsing, reading and downloading eBooks stored in a Calibre database
- Outreach/SummerOfCode/2014/Projects/MartaMilakovic_GnomeBooks - application for listing, searching and reading eBooks.The idea is to integrate gnome-books with an existing online eBook store.
- https://github.com/babluboy/bookworm - A simple ebook reader for Elementary OS
- https://github.com/c-w/Gutenberg/ - A simple interface to the Project Gutenberg corpus.
Creating
Visual novel
Reading
Scanning
Audiobooks
audible:
Historical
Comics
Software
Webcomics
- http://meninhats.com/
- http://explosm.net/
- http://pbfcomics.com/
- http://www.whiteninjacomics.com/
- http://www.explodingdog.com/
- http://achewood.com/
- http://nonadventures.com/
- http://hyperboleandahalf.blogspot.co.uk/
- http://theoatmeal.com/
- http://wondermark.com/
- http://www.homeonthestrange.com/
- http://writheandshine.com/
- http://chaoslife.findchaos.com/
- http://www.girlswithslingshots.com/
- http://www.viruscomix.com/subnormality.html
- http://www.freakangels.com/
- http://www.prequeladventure.com/2011/03/prequel-begin/
Video
See also Video
Film
- Wikibooks - the open-content textbooks collection that anyone can edit.
- IMDb - the world's most popular and authoritative source for movie, TV and celebrity content.
- 0xDB - A Movie Database
- Vpeeker shows you newly-posted Vines in realtime, so sit back and watch the world in 6 second bites.
- Random movie picker is selector where you can pick movie or film by random parameters like genre , year and rating.Discover random movie and have fun with random movie picker.
- agoodmovietowatch finds great movies that you haven’t seen, decisively ending the interminable hours of “what are we gonna watch” currently plaguing our world.
- http://www.canistream.it/ CanIStream.It is a free service created by Urban Pixels that allows you to search across the most popular streaming, rental, and purchase services to find where a movie is available. If the movie you're looking for is not available, just sign-up, set a reminder and voila we will shoot you an email when your chosen service makes the movie available. It's simple and fast.
- 5000 Best Movies and TV Series - with search, filters, 54 thematic top-lists, and one personalized top-list (recommendation engine)
- The Pixar Theory - All of the Pixar movies actually exist within the same universe!?
- For those who are interested. Inside are comparative images of the old 35mm film Projector and Digital Projector, along with the mechanisms of each. [7]
- Twitch is one of the most read film websites in the entire world and has become daily reading for festival programmers, film producers, film buyers, and tens of thousands of fans every day who share Mr. Brown's belief that there's no point in talking about the same five films that every other site in the world is talking about.
Television
- YouTube: Why is TV 29.97 frames per second?
Teletext
- https://en.wikipedia.org/wiki/Teletext - or broadcast teletext, is a television information retrieval service created in the United Kingdom in the early 1970s by the Philips Lead Designer for VDUs, John Adams. Teletext is a means of sending pages of text and simple geometric shapes from mosaic blocks to a VBI decoder equipped television screen by use of a number of reserved vertical blanking interval lines that together form the dark band dividing pictures horizontally on the television screen. It offers a range of text-based information, typically including news, weather and TV schedules. Paged subtitle (or closed captioning) information is also transmitted within the television signal.
- Teletext Projects - a service run by enthusiasts. It can be viewed if you have a Raspberry Pi and a teletext TV. Some would say that it is the only way to view teletext. [10]
Telegraphy
Telephone
See also Radio#Mobile phone, VoIP
UK
- http://www.saynoto0870.com/
- http://www.0800buster.co.uk/
- http://www.qxcall.co.uk/index.php?option=com_content&task=view&id=65&Itemid=111
USA
- https://en.wikipedia.org/wiki/L-carrier - international
- I Dialed a Wrong Number and Stumbled Into International Phone Fraud - The Atlantic - The goal is just to get people to stay on the phone as long as possible. [11]
to sort
- https://www.rebtel.com/ - internet to telephone calls
Surveillance
- https://news.vice.com/article/vice-news-investigation-finds-signs-of-secret-phone-surveillance-across-london [14]
Fax
- https://en.wikipedia.org/wiki/Fax - sometimes called telecopying or telefax (the latter short for telefacsimile), is the telephonic transmission of scanned printed material (both text and images), normally to a telephone number connected to a printer or other output device. The original document is scanned with a fax machine (or a telecopier), which processes the contents (text or images) as a single fixed graphic image, converting it into a bitmap, and then transmitting it through the telephone system in the form of audio-frequency tones. The receiving fax machine interprets the tones and reconstructs the image, printing a paper copy. Early systems used direct conversions of image darkness to audio tone in a continuous or analog manner. Since the 1980s, most machines modulate the transmitted audio frequencies using a digital representation of the page which is compressed to quickly transmit areas which are all-white or all-black.
- HylaFAX+ - an enterprise-class open-source system for sending and receiving facsimiles as well as for sending alpha-numeric pages.
Remote
Flashcards
Barcodes
QR Codes
Good
Sci-fi
Meal-time watching
awesome;
letsplay;
tv comedy;
misc.;
To watch
- Edge of Darkness (bob peck, zotz)
- Vicky Cristina Barcelona (hot and a bit wet, jo)
- It's Always Sunny in Philadelphia (comedy, james a)
- Emmanuelle (p.a.)
todo; collate lists
Postal
See also Delivery
News
- http://www.spiegel.de/international/business/interview-with-henry-blodget-editor-of-business-insider-a-1092698.html [17] - "no must reads anymore" (expect wikipedia, but i expect it was said re the nature of journalism and mixed info/entertainment outlets)
Software
- FileBot - FileBot is the ultimate tool for organizing and renaming your movies, tv shows or anime, and music well as downloading subtitles and artwork. It's smart and just works.
- KawAnime - lets you know the latest releases according to your preferred fansubs, and lets you download them easily with just a click.
Archive
- "Archival Disc" standard formulated for professional-use next-generation optical discs - 2014, Sony Corporation, Panasonic Corporation [18]
Digital
See also Video, Audio, Dataflow, Net media
to sort out!
- https://en.wikipedia.org/wiki/Interactive_media - normally refers to products and services on digital computer-based systems which respond to the user's actions by presenting content such as text, moving image, animation, video, audio, and video games.
Organisations
- Schweizerische Gesellschaft für Mechatronische Kunst SGMK - the Swiss Mechatronic Art Society (SGMK, established in 2006) is a collective of engineers, hackers, scientists and artists that joined to collaborate and promote on creative and critical uses of technology. They develop DIY technologies and organize collaborative events, such as a yearly research-camp in the mountains and local regular workshops in electronics, robotics, physical computing, diy-biology, lofi-music etc. They run a public hacker space „MechArt Lab“ (since 2009) and organize the international diy* festival, held every year in Zürich since 2005.
- CreativeApplications.Net - launched in October 2008 and is one of today’s most authoritative digital art blogs. The site tirelessly beat reports innovation across the field and catalogues projects, tools and platforms relevant to the intersection of art, media and technology. CAN is also known for uncovering and contextualising noteworthy work featured on the festival and gallery circuit, executed within the commercial realm or developed as academic research. Contributions from key artists and theorists such as Casey Reas, Joshua Noble, Jer Thorp, Paul Prudence, Greg J. Smith, Marius Watz, Matt Pearson as well as CAN’s numerous festival involvements and curation engagements are a testament to it’s vital role within the digital arts world today. For the last five years CAN’s central objective has been to facilitate a productive scenius that nurtures creative intersections, exchanges and networks between practitioners in art, media, design and technology. From online and offline publications to live events, CAN’s initiatives have become incubators for a multitude of computational tools, people and organisations, events and people and provided open platforms for dialogue, feedback and response in diverse media.
- RNDR.STUDIO - designs and codes the future, by transforming data into information, information into knowledge, and knowledge into narratives. To achieve this, we develop processes, create structures, design visualisations, code programs, and create interactions. The end result can manifest itself accross different media, ranging from interactive installations, to print and everything inbetween —often real-time. We are triggered by how information and technology transforms networks, cultures, societies, relationships, behaviours, and interactions between people.
libavg
- libavg - allows programmers, media artists and designers to quickly develop media applications. It uses python as scripting language, is written in high-speed C++ and uses modern OpenGL for display output. The project has been under constant development since its inception in 2003. libavg supports the full variety of display elements - images, text, videos, camera output, vector graphics - that modern graphics-intensive applications need. It is fast: the layout engine supports thousands of display elements on the screen at once as well as hardware-accelerated video output. Text using markup, videos with an alpha channel, rendering to offscreen buffers, masking, as well as GPU shader effects such as blur and chromakey are all supported. Plugins written in C++ can expand the engine and have access to all libavg internals. The Tutorial explains all these concepts using a sample application.
Recursive Drawing
- Recursive Drawing - an exploration of user interface ideas towards the development of a spatially-oriented programming environment. [19]
Shadershop
- http://tobyschachman.com/Shadershop - an interface for programming GPU shaders in the mode of a direct manipulation image editor like Photoshop. It is an experiment in leveraging the programmer’s spatial reasoning the way that coding today leverages the programmer’s symbolic reasoning.
Vignette
- Vignette - an interactive tool that facilitates texture creation in pen-and-ink illustrations in a natural and easy way. Unlike existing systems, Vignette preserves illustrators’ workflow and style: users draw a fraction of a texture and use gestures to automatically fill regions with the texture. Our exploration of natural work-flow and gesture-based interaction was inspired by traditional way of creating illustrations. Vignette makes the process of illustration more enjoyable and that first time users can create rich textures from scratch within minutes.
Context Free Art
- Context Free Art - a program that generates images from written instructions called a grammar. The program follows the instructions in a few seconds to create images that can contain millions of shapes.
MediaGoblin
- MediaGoblin - a free software media publishing platform that anyone can run. You can think of it as a decentralized alternative to Flickr, YouTube, SoundCloud, etc.
Perkeep
- Perkeep - formerly Camlistore, a set of open source formats, protocols, and software for modeling, storing, searching, sharing and synchronizing data in the post-PC era. Data may be files or objects, tweets or 5TB videos, and you can access it via a phone, browser or FUSE filesystem. Perkeep is under active development. If you're a programmer or fairly technical, you can probably get it up and running and get some utility out of it. Many bits and pieces are actively being developed, so be prepared for bugs and unfinished features.