Difference between revisions of "Design"
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− | + | == General == | |
+ | See also [[UI]], [[Lorem ipsum]]. | ||
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* https://en.wikipedia.org/wiki/Design | * https://en.wikipedia.org/wiki/Design | ||
− | * [ | + | * [https://blog.gentry.io/eames-design-is-a-method-of-action Eames: Design is a Method of Action] [http://remotedevice.net/blog/design-is-a-method-of-action/] |
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− | ** [ | + | * [https://www.vitsoe.com/en/gb/about/dieterrams/gooddesign/ Dieter Rams: ten principles for good design] |
− | * [ | + | ** [https://www.webdesignerdepot.com/2012/06/applying-dieter-rams-ten-principles-to-web-design/ Applying Dieter Ram’s ten principles to web design] |
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+ | * [https://www.paul-rand.com/foundation/thoughts/ Paul Rand: Thoughts on Design] | ||
* https://chrisrust.wordpress.com/1998/12/31/how-designers-work-making-sense-of-authentic-cognitive-activity/ | * https://chrisrust.wordpress.com/1998/12/31/how-designers-work-making-sense-of-authentic-cognitive-activity/ | ||
− | * | + | * https://en.wikipedia.org/wiki/Design_elements_and_principles |
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− | * | + | * https://en.wikipedia.org/wiki/Design_language |
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+ | * https://en.wikipedia.org/wiki/Composition_(visual_arts) | ||
* https://en.wikipedia.org/wiki/Product_design | * https://en.wikipedia.org/wiki/Product_design | ||
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* https://en.wikipedia.org/wiki/Communication_design | * https://en.wikipedia.org/wiki/Communication_design | ||
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* https://en.wikipedia.org/wiki/Web_design | * https://en.wikipedia.org/wiki/Web_design | ||
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− | * | + | * https://en.wikipedia.org/wiki/Design_thinking |
− | * [ | + | * [https://stfj.net/DesigningForSubwayLegibility/ Building games that can be understood at a glance] - Zach Gage, GDC 2018 |
− | * | + | * https://bradfrostweb.com/blog/post/atomic-web-design/ |
− | * | + | * https://quotesondesign.com/ |
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− | * | + | * [https://throwww.com/a/1q3 A Crash Course in Information & Visual Design] - September 29 2012 |
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− | * | + | * https://news.ycombinator.com/item?id=4600256 |
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− | * | + | * https://technori.com/2012/10/2612-behavior-design-bootcamp/ |
+ | ** https://technori.com/2012/10/2613-behavior-design-bootcamp-day-2/ | ||
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+ | * https://en.wikipedia.org/wiki/Interaction_design | ||
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+ | * httsp://www.cooper.com/journal/2013/01/self-study-interaction-design.html | ||
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+ | * https://designobserver.com/ | ||
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+ | * https://www.core77.com/ | ||
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+ | * https://www.creativereview.co.uk/ | ||
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+ | * https://hackdesign.org/ | ||
* https://medium.com/facebook-design/critique-is-an-important-part-of-any-design-process-whether-you-work-as-part-of-a-team-or-solo-ef3dcb299ce3 [https://news.ycombinator.com/item?id=10921307] | * https://medium.com/facebook-design/critique-is-an-important-part-of-any-design-process-whether-you-work-as-part-of-a-team-or-solo-ef3dcb299ce3 [https://news.ycombinator.com/item?id=10921307] | ||
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=== Patterns === | === Patterns === | ||
See also [[Living#Patterns]], [[Organisation#Patterns]], [[Computing#Patterns]] | See also [[Living#Patterns]], [[Organisation#Patterns]], [[Computing#Patterns]] | ||
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* https://en.wikipedia.org/wiki/Design_pattern | * https://en.wikipedia.org/wiki/Design_pattern | ||
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* https://en.wikipedia.org/wiki/Interaction_design_pattern | * https://en.wikipedia.org/wiki/Interaction_design_pattern | ||
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* https://en.wikipedia.org/wiki/Design_Patterns_(book) | * https://en.wikipedia.org/wiki/Design_Patterns_(book) | ||
* http://patternry.com/patterns/ | * http://patternry.com/patterns/ | ||
* http://sideproject.io/outdated-ux-patterns/ | * http://sideproject.io/outdated-ux-patterns/ | ||
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* http://darkpatterns.org/ | * http://darkpatterns.org/ | ||
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* http://emeeks.github.io/gestaltdataviz/section1.html [https://news.ycombinator.com/item?id=9339174] | * http://emeeks.github.io/gestaltdataviz/section1.html [https://news.ycombinator.com/item?id=9339174] | ||
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* http://emeeks.github.io/gestaltdataviz/section2.html | * http://emeeks.github.io/gestaltdataviz/section2.html | ||
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* http://emeeks.github.io/gestaltdataviz/section3.html | * http://emeeks.github.io/gestaltdataviz/section3.html | ||
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* http://www.designkit.org/resources/1 | * http://www.designkit.org/resources/1 | ||
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=== News === | === News === | ||
* https://news.layervault.com/ | * https://news.layervault.com/ | ||
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* http://sidebar.io/ | * http://sidebar.io/ | ||
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=== Design and brand guides === | === Design and brand guides === |
Revision as of 01:04, 9 January 2019
General
See also UI, Lorem ipsum.
- Building games that can be understood at a glance - Zach Gage, GDC 2018
- A Crash Course in Information & Visual Design - September 29 2012
- httsp://www.cooper.com/journal/2013/01/self-study-interaction-design.html
- https://medium.com/facebook-design/critique-is-an-important-part-of-any-design-process-whether-you-work-as-part-of-a-team-or-solo-ef3dcb299ce3 [2]
Patterns
See also Living#Patterns, Organisation#Patterns, Computing#Patterns
News
Design and brand guides
- UX Bookmark: A huge list of Style Guides and UI Guidelines
- http://www.logodesignlove.com/brand-identity-style-guides
- http://www.creativebloq.com/branding/great-examples-design-style-guides-3132070
- http://alistapart.com/article/creating-style-guides [7]
- http://www.nuxeo.com/blog/development/2012/12/why-you-need-a-ui-style-guide/
- Government Digital Service - Design Principles
- http://www.channel4.com/about_c4/styleguide/downloads/C4StyleGuide1.1.pdf
- https://developer.apple.com/library/ios/documentation/userexperience/conceptual/MobileHIG/index.html
- https://developer.apple.com/library/mac/documentation/UserExperience/Conceptual/AppleHIGuidelines/Intro/Intro.html
- http://ustwo.com/ppp/
- https://ux.mailchimp.com/patterns/
- http://rizzo.lonelyplanet.com/styleguide/design-elements/colours
- http://www.barnardlevit.co.uk/style-guide
- https://news.ycombinator.com/item?id=7219795 - yelp
Inspiration
- http://www.openculture.com/2016/03/3900-pages-of-paul-klees-personal-notebooks-are-now-online.html [8]
Project
- Site type and size
- Basic info and description
- Additional content
- Separate pages and areas
- Custom functionality
- Aesthetic
- Brand and style
- Layout
- Colour scheme
- Typography
- Social?
- Deadline?
Cloud Web Design
- Business Card, Articles, Blogging, Image Galleries, etc.
- WordPress.com, Tumblr.com, etc.
- From £400.
- Plus costs (£40/yr for theme & ad-free, plus domain).
Web Site Design and Build
- Self-hosted Drupal site with bespoke configuration and theme
- Using process estimation tools vs. budget
- From £650 (5 days), at £130 a day
- SSL cert. extra
Hosting and maintenance
- £15/mth for hosting, plus security upgrades
Support, Training, Consultancy £25/hr for additional backend or administration support, or £100 for a full day consultation.
Cloud site setup and custom theme, from £400, or a full site with bespoke backend and custom theme, starting at £650.
- http://wunderkraut.com/blog/how-to-fail-in-a-drupal-project-fixed-price-contracts/2013-07-10
- http://tracerbullets.wordpress.com/2013/09/05/i-have-another-bull-in-the-next-field/
- http://www.reddit.com/r/web_design/comments/1mftyi/screwed_by_paypal_what_marketplacespayment/cc8yf4n
Estimation
- http://civicactions.com/estimating-worksheet
- http://london2011.drupal.org/bofsession/drupal-estimating-techniques
- http://www.lullabot.com/articles/art-estimation
- http://www.mountaingoatsoftware.com/books/1-agile-estimating-and-planning
- http://dev.nodeone.se/node/561
- http://www.alistapart.com/articles/pricing-strategy-for-creatives/
- http://coding.abel.nu/2012/06/programmer-time-translation-table/
Content
- Define UX+IA to fit context of content and users
- What kinds of users? What do they want to see? (User story?)
- Create/brainstorm a sitemap outline/diagram of pages(/addresses)
- What are the primary pages/areas of the site?
- What info to display on each of these for their users?
- What content needs to be written?
- What elements (content areas, etc.) go on each page?
- Page (as a part of the site as a whole)
- Primary navigation always available
- Secondary area navigation depends on area (or subarea) context
- Primary page info/content
- Secondary blocks of info/content
- Wireframe layout for mobile first and desktop (and then tablet)
- How can the project brand differ yet retain continuity in each area its pages?
Design
See Design
Brief
Guides and examples
- Style Tiles are a design deliverable consisting of fonts, colors and interface elements that communicate the essence of a visual brand for the web. They help form a common visual language between the designers and the stakeholders and provide a catalyst for discussions around the preferences and goals of the client.
- styletil.es has good ideas but a lack of templates..
- Style Tiles and How They Work - March 27, 2012
- http://www.creativebloq.com/web-design/style-tiles-4132333 The web designer's guide to style tiles]
- Our New Responsive Design Deliverable: The Style Prototype
- The Nine Pillars of Successful Web Teams - July 9, 2003
User centered
- The Web Design Process Everyone Should Follow - o rly?, Dec 16th 2010
- Simple Usability/UX Checklist- March 29th, 2011
- Hacking: Always Design the UX First - June 4th, 2012
- WP: User_story
- http://www.userstories.com/
- http://www.rallydev.com/help/creating-user-story
- http://www.agileweboperations.com/how-to-estimate-user-stories-when-using-pivotaltracker
Annotation
Social
See communication
etc
GUI and HCI
slashdot, moderationm, metamoderation, ontology, etc...
svbtle, kudos;
Sharing
Gamification
Other
See also Search#SEO.2C_SEM.2C_SMO
- http://jtnimoy.net/?q=178 - tron