LV2 chat
Jump to navigation
Jump to search
what's the main difference between VST and LV2 control ports? rgareus: LV2 and VST2 ar very similar. The only difference is that VST is always using the range [0..1] and mapping to the actual value is done separately rgareus: LV2 provides for control-port meta-data (VST3 now does as well, to some extent) <drobilla> CV is control ports at audio rate <rgareus> I'd use Atoms for control ports at audio rate, but that's a different story. <wrl> i'm going to keep banging the "parameters should be setters/getters on the plugin itself, not ports" drum <drobilla> The 90's called, it wants its design philosophy back :P <drobilla> but setters and getters are just messages run through a few decades of Java brain-damage anyway, in which case, yes <wrl> i'd argue the opposite, actually <drobilla> Control ports are obviously garbage <wrl> for the use-case of smoothed parameters, having the getter/setter there is massively easier <drobilla> Unless a change is halfway through a buffer... <wrl> parameter change events are basically just deferred set calls ;) <wrl> even in the case of something like an audio-rate control port, parameters have different slew rates <strogon14> the 0x4711 is just a magic number internal to the plugin, that tells the work() function, which runs in another thread, that the work request really came from its DSP thread. Its like door-badge :) <wrl> discontinuity in the middle of a bunch of floats still needs to get filtered out. not for everything but for a lot of things <milkii> what's the main difference between VST and LV2 control ports? <rgareus> LV2 and VST2 ar very similar. The only difference is that VST is always using the range [0..1] and mapping to the actual value is done separately <rgareus> LV2 provides for control-port meta-data (VST3 now does as well, to some extent) <wrl> also from an API perspective, the difference that i was complaining about above stands <wrl> LV2 expects control port values to be passed into the plugin as... port values into process() <wrl> VST2 represents control ports via a getter/setter pair of functions <wrl> void setParameter(int32_t param_id, float val); float getParameter(int32_t param_id); <drobilla> On that, the other problem there is now you have a bunch of threading rules <drobilla> Which, knowing VST in practice, are probably violated 90% of the time <drobilla> Synchronous is good <wrl> yeah you uh <wrl> you have to assume that setParameter will be called from any thread at any time <wrl> possibly from two threads at the same time for the same parameter <drobilla> The ideal for plugins, IMO, is pure functions. run(inputs, outputs) <wrl> ¯\_(ツ)_/¯ <drobilla> what in the blazing fuck <drobilla> seriously? <wrl> oh, dude. <wrl> the vst2 spec is "whatever cubase does, probably." <drobilla> See above with my opinionated 90s comments <wrl> yo i'm not saying that vst2 is a paragon of engineering by a long shot <drobilla> Which is also where the genius approach to parallelism of "yeah I dunno stick mutex in some places I guess?" lives in my mind :) <wrl> it's a clowncar <wrl> it just happens to make my parameter handling efficient :> <wrl> but also auv2, vst3, etc... they all handle parameters in the same way <drobilla> Yeah, but you're also a plugin dev <wrl> the way i handle the threading cesspool is by only having my param handlers mutate atomics <drobilla> Who left to their own devices just want their skeumorphic thing with knobs and fuck everything else :P <wrl> hey <wrl> HEY <drobilla> heh <wrl> but for real – param smoothing is a huge fit & finish thing and the LV2 model makes it a little clunky <drobilla> routable control is a bit esoteric depending on how you look at it, to be fair <drobilla> But also something basically any hardware equivalent just has for free, so.... I dunno. "add more methods!!" smells like software people just fucking it up as software people do, to me <wrl> well, yes and no <drobilla> Yeah, having _some_ hook to explicitly know when a change happened is important <wrl> i feel it's important to occasionally revisit API decisions and see how users are realistically using them is important <drobilla> In general, sure <wrl> for example, the whole notion of sample-accurate intra-process() automation is an interesting one <wrl> while I was developing my AUv2 code, I did a lot of research into alternate implementations <drobilla> With control ports I overtly and publicly fucking hate everything about them and rant about it constantly, so, y'know, yeah. <wrl> AUv2, like VST3, has two different schedulable parameter events – one-shot (set param to X) and ramp (lerp param from A to B over N samples) <wrl> i can only find one implementation of the ramp mode, and it's in apple's internal helper classes <wrl> but like <wrl> Iplug doesn't support it, JUCE doesn't support it, Dplug doesn't support it <wrl> I got in touch with a friend on the Logic team, and after some trepidation on his part, was able to determine that Logic rarely (if ever) sends ramp events <wrl> so it's like... <drobilla> Ramps are how Live works internally <wrl> does live send them to VST3s or AUs? <wrl> if you can answer that <drobilla> There's the whole host-controlled vs plugin-controlled interpolation debate there, and all the shades of grey therein <drobilla> I dunno <drobilla> (Probably not) <wrl> yeah for sure <wrl> the industry has largely moved to be plugin-controlled <wrl> see: preset management in particular <drobilla> I don't think they are necessarily at odds <drobilla> The host can send a nice little line of all the control that's going on <rgareus> VST3 makes this clear, see the vst3Automation.html I've linked earlier. If you only read the text and don't look at the API, it's very reasonable. <drobilla> You are free to do whatever with that information <drobilla> But I dunno. It's just a bunch of work, really, like so many things <rgareus> finally an explicit "No automated parameter must influence another automated parameter" <wrl> rgareus: meanwhile, in AU land... <wrl> "meta-parameters" <rgareus> yeah, those are well-defined, too though <drobilla> I kinda figured the ability for parameters to be influenced by others was a good thing you just want <drobilla> ... there was some concrete case why but I forget now <rgareus> "The prime example for this is the automation of preset changes." <rgareus> or also MIDI control handled by a plugin