Visuals

From Things and Stuff Wiki
Revision as of 17:02, 5 September 2019 by Milk (talk | contribs) (→‎Hydra)
Jump to navigation Jump to search


Visualisation


  • Visual Music Archive - a non-institutional and highly subjective collection of inspirational works from the ever expanding field of Visual Music. This is a non-profit online art archive of links more than films. There is no commerce going on here, no ads, nothing and we will gladly remove anything you ask us to.


  • Drawing Sound - Postgraduate course in Interactive Music Systems Design (CDSIM), Pompeu Fabra University



MilkDrop

  • MilkDrop - a music visualizer - a "plug-in" to the Winamp music player. As you listen your music in Winamp, MilkDrop takes you flying through the actual soundwaves you're hearing, and uses beat detection to trigger myriad psychedelic effects, creating a rich visual journey through sound. MilkDrop can also be driven by a live audio feed (microphone or line-in) - see the documentation for details. MilkDrop 2 is now here, rocking the pixel shaders.
    • https://sourceforge.net/projects/milkdrop2
    • http://en.wikipedia.org/wiki/MilkDrop - a hardware-accelerated music visualization plugin for Winamp, which was originally developed by Ryan Geiss in 2001. It uses DirectX and intelligent beat detection to render iterated images which blend seamlessly. MilkDrop uses a complex system of interpolation to transition between presets gradually through time, creating a constantly changing visual experience.

ProjectM




Presets

Cthugha

  • Cthugha Development Page - a program that listens to sound and displays graphics. It is sort of like an oscilliscope, but a lot cooler; the graphics Cthugha displays have flame effects, changing colors, and an alomst endless combination of attributes. Its sort of an interactive multimedia thing, at least it is interacting with the music. Originally Cthugha was a PC-DOS program, but the new version is designed to take advangaes in Windows graphics. This new version is still being developed, but that shouldn't stop you from checking it out! Cthugha is a native Win95 application. Cthugha should support all sound cards and graphics cards. High Res (640x480) and possibly high-color. Midi support (tired of CD's ??). New modes. Smooth palette changes

bomb

FLAM3

  • FLAM3 - The Flame Algorithm. Flames are algorithmically generated images and animations. The software was originally written in 1992 and released as open source, aka free software. Over the years it has been greatly expanded, and is now widely used to create art and special effects. The shape and color of each image is specified by a long string of numbers - a genetic code of sorts.

Flickernoise

  • Flickernoise - our VJ application that is made for our Milkymist One device. It has got a user-friendly interface that should make it very easy to use for anyone that wants to interact or control the Milkymist One. Our VJ application is optimized to be as easy to use as possible. So even if you do not know a lot of computer languages or programming, you should still be able to make use of our devices, through the Flickernoise application, rather easily. You would find that our Flickernoise application can render visual effects without a problem. And that you are also able to use it with no trouble as well. The application itself can render visual effects through hardware acceleration. The effects that are rendered through hardware-accelerated graphics are very similar to that of MilkDrop 1.x.
  • https://github.com/m-labs/flickernoise

VSXu

  • VSXu - (VSX Ultra) is an OpenGL-based (hardware-accelerated), modular programming environment with its main purpose to visualize music and create graphic effects in real-time.

radiance

Goom

audio-visualizer-python

  • https://github.com/djfun/audio-visualizer-python - a little GUI tool which creates an audio visualization video from an input audio. You can also give it a background image and set a title text. tested on Linux (Ubuntu 16.04) and Windows (Windows 7), it should also work on Mac OS X.

Kubus

  • Kubus is a minimalist audio visualizer, written in C/C++ using OpenGL and RtAudio. The aesthetic of Kubus draws inspiration from artists like Ryoji Ikeda and Viznut. Audio input is buffered into Kubus 1024 samples at a time, where it is sequentially mapped onto a 32 x 32 grid of squares. The amplitude of each particular sample controls the square color's lightness at that point in time. If FFT mode is enabled, the FFT bins are mapped onto the grid as well, controlling the saturation level of the squares.


Teardrop

  • https://github.com/jlblatt/Teardrop - using the Web Audio API and a more traditional method of visualizing an audio signal. Teardrop implements time & frequency domain analyses, as well as beat detection, and uses WebGL to render 3D graphics inside of the browser.


Oscilloscope

butterchurnviz

Plane9

  • Plane9 - a 3d visualizer where you never have to settle for just one view ever again. It features over 250 predefined scenes to choose from. But it doesn't end there since the scenes can be combined with one another to form a near endless supply of new views to experience. 39 transition are used to form a continous experience when moving from scene to scene. The visualizer can be used either as standalone window, screensaver, oculus rift or HTC Vive VR visualizer. It is sound sensitive and reacts to what your currently listening to, be it from spotify, iTunes or any another sound source, it can even react to what you record from a microphone or other input. Windows 7/8/8.1/10 (32 or 64 bit), Graphics card with OpenGL 3.3 support (Make sure you have the latest drivers for your card)

GLava

  • https://github.com/wacossusca34/glava - an OpenGL audio spectrum visualizer. Its primary use case is for desktop windows or backgrounds. Development is active, and reporting issues is encouranged.

KeyboardVisualizer

music_visualizer

Heilan X3D

  • Heilan X3D Browser - a cross-platform OpenGL X3D browser written in C++ and designed for audiovisual performance. Specifically, it forms the environment within which I developed an audiovisual instrument (Ashitaka) for my PhD.

Hydra

audioMotion.js