Mesh

From Things and Stuff Wiki
Revision as of 01:08, 15 October 2019 by Milk (talk | contribs) (→‎General)
Jump to navigation Jump to search


a temp article name

General

See also Open social











  • Hype SDK - creates peer-to-peer mesh networks between nearby devices, even without Internet


  • libp2p - A modular network stack. Run your network applications free from runtime and address services, independently of their location.


  • https://github.com/blockstack/blockstack - a new decentralized internet where you own your data and your apps run locally without remote servers. Blockstack provides decentralized services for naming/DNS, identity, authentication and storage. Developers can use JavaScript libraries to build serverless apps and they don't need to worry about managing infrastructure. Blockstack replaces the current client/server model; users control their data, apps run client-side, and the open Blockstack network replaces server-side functionality.
  • Yjs - a framework for offline-first p2p shared editing on structured data like text, richtext, json, or XML. It is fairly easy to get started, as Yjs hides most of the complexity of concurrent editing.
  • https://github.com/Tribler/py-ipv8 - IPv8: an amalgamation of peer-to-peer communication functionality from Dispersy and Tribler, developed over the last 13 years by students and employees of the Delft University of Technology. The IPv8 library allows you to interface with the existing Dispersy network to build your own applications.


  • TomP2P - a DHT with additional features, such as storing multiple values for a key. Each peer has a table (either disk-based or memory-based) to store its values. A single value can be queried / updated with a secondary key. The underlying communication framework uses Java NIO to handle many concurrent connections.
  • Beaker - Peer-to-peer Web browser. No blockchain required.
  • ZeroTier - Radically simplify your network with a virtual networking layer that works the same everywhere.


Routing protocols

DSDV

Destination-Sequenced Distance-Vector Routing (DSDV) is a table-driven routing scheme for ad hoc mobile networks based on the Bellman–Ford algorithm. It was developed by C. Perkins and P.Bhagwat in 1994. The main contribution of the algorithm was to solve the routing loop problem. Each entry in the routing table contains a sequence number, the sequence numbers are generally even if a link is present; else, an odd number is used. The number is generated by the destination, and the emitter needs to send out the next update with this number. Routing information is distributed between nodes by sending full dumps infrequently and smaller incremental updates more frequently.

AODV

It is a reactive routing protocol, meaning that it establishes a route to a destination only on demand. In contrast, the most common routing protocols of the Internet are proactive, meaning they find routing paths independently of the usage of the paths. AODV is, as the name indicates, a distance-vector routing protocol. AODV avoids the counting-to-infinity problem of other distance-vector protocols by using sequence numbers on route updates, a technique pioneered by DSDV. AODV is capable of both unicast and multicast routing.

OLSR

Bmx6

  • Bmx6 is a routing protocol for Linux based operating systems.

Babel

Babel is based on the ideas in Destination-Sequenced Distance Vector routing (DSDV), Ad hoc On-Demand Distance Vector Routing (AODV), and Cisco's Enhanced Interior Gateway Routing Protocol (EIGRP), but it uses a variant of Expected Transmission Count (ETX) link cost estimation rather than a simple hop-count metric. It employs several techniques to ensure the absence of routing pathologies, such as routing loops. Babel operates on IPv4 and IPv6 networks. It has been reported to be a robust protocol and to have fast convergence properties.

Two implementations of Babel are freely available: the standalone sample implementation, and a version that is integrated into the Quagga routing suite. The version integrated into Quagga allows for authentication.

B.A.T.M.A.N.



QSPN

  • arXiv.org: [0705.0817 Quantum Shortest Path Netsukuku] - This document describes the QSPN, the routing discovery algorithm used by Netsukuku. Through a deductive analysis the main proprieties of the QSPN are shown. Moreover, a second version of the algorithm, is presented.

HWMP

cjdns

Wanderlust

  • Wanderlust - A Worldwide Network with Distributed Routing through Location Swapping

Bunny

802.11u

  • https://en.wikipedia.org/wiki/IEEE_802.11u - an amendment to the IEEE 802.11-2007 standard to add features that improve interworking with external networks.802.11 is a family of IEEE technical standards for mobile communication devices such as laptop computers or multi-mode phones to join a wireless local area network (WLAN) widely used in the home, public hotspots and commercial establishments.The IEEE 802.11u standard was published on February 25, 2011.

802.11s

Router

Hardware





Software

  • Gluon - a modular framework for creating OpenWrt-based firmwares for wireless mesh nodes. Several Freifunk communities in Germany use Gluon as the foundation of their Freifunk firmwares.

Projects

Networks









  • ninux.org is a Wireless Network Community in Italy. OLSR





Project Mesh Net



Serval



Commotion

OLSR

FabFi

OLSR

Red Hook WiFi

to sort












  • Bridgefy - a developer-friendly SDK that can be easily integrated into Android and iOS mobile apps to make them work without Internet. Companies increase engagement by letting people use their apps when they previously couldn't.

Stacks

Freedom Box



Freedombone

  • https://github.com/jadedanemone/freedombone - A home internet server configuration for the BeagleBone Black, Raspberry Pi or Cubieboard. With Freedombone you can enjoy true freedom and independence in the cloud. It comes in a variety of flavours.

Byzantium

Other

ArcOS

Mapping

Darknet

Other