3D

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Revision as of 14:10, 8 April 2018 by Milk (talk | contribs) (→‎Software)
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General

  • https://en.wikipedia.org/wiki/3D_computer_graphics - graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering 2D images. Such images may be stored for viewing later or displayed in real-time. 3D computer graphics rely on many of the same algorithms as 2D computer vector graphics in the wire-frame model and 2D computer raster graphics in the final rendered display. In computer graphics software, the distinction between 2D and 3D is occasionally blurred; 2D applications may use 3D techniques to achieve effects such as lighting, and 3D may use 2D rendering techniques.


  • https://en.wikipedia.org/wiki/3D_rendering - the 3D computer graphics process of automatically converting 3D wire frame models into 2D images on a computer. 3D renders may include photorealistic effects or non-photorealistic rendering.

APIs

OpenGL

  • CmdlineGL - a simple binary that reads a stream of OpenGL commands as text, renders them to an X11 window, and then writes any user input from the window to standard out. It enables any language capable of reading and writing text to then be able to build interactive graphical applications. This is an old project I wrote in college. It was my 6th entry in a series of "Abuse of Technology" projects where I would do something absurd that was also sort of cool or intriguing or surprising that it could even work. In this case, I was writing animated OpenGL demos in Bash, though it can be used in conjunction with any language.
  • OpenGL bindings for Bash - A project that started as a joke can be useful to people wanting to learn the concepts of OpenGL.


Vulkan

CAD

  • https://en.wikipedia.org/wiki/Computer-aided_design - the use of computer systems (or workstations) to aid in the creation, modification, analysis, or optimization of a design. CAD software is used to increase the productivity of the designer, improve the quality of design, improve communications through documentation, and to create a database for manufacturing.[2] CAD output is often in the form of electronic files for print, machining, or other manufacturing operations. The term CADD (for Computer Aided Design and Drafting) is also used. Its use in designing electronic systems is known as electronic design automation, or EDA. In mechanical design it is known as mechanical design automation (MDA) or computer-aided drafting (CAD), which includes the process of creating a technical drawing with the use of computer software.

CAD software for mechanical design uses either vector-based graphics to depict the objects of traditional drafting, or may also produce raster graphics showing the overall appearance of designed objects. However, it involves more than just shapes. As in the manual drafting of technical and engineering drawings, the output of CAD must convey information, such as materials, processes, dimensions, and tolerances, according to application-specific conventions. CAD may be used to design curves and figures in two-dimensional (2D) space; or curves, surfaces, and solids in three-dimensional (3D) space.




Rendering software


POV-Ray

  • POV-Ray - The Persistence of Vision Raytracer, a high-quality, Free Software tool for creating stunning three-dimensional graphics. The source code is available for those wanting to do their own ports.

Blender



  • Blend Swap - Open Source 3D models by Blender users for Blender users. Come swap some blends with friends!


Render engines


Addons



Render farms



  • Crowdrender - helps you build a free render farm using your own hardware. Whether you render using GPU or CPU, our network rendering add-on will help you render your scenes amazingly quick using multiple computers.
  • Golem - a global, open source, decentralized supercomputer that anyone can access. It is made up of the combined power of users’ machines, from PCs to entire data centers.Golem is capable of computing a wide variety of tasks, from CGI rendering, through machine learning to scientific computing. Golem’s limitations are only defined by our developer community’s creativity. Golem creates a decentralized sharing economy of computing power and supplies software developers with a flexible, reliable and cheap source of computing power.



Wings 3D

  • Wings 3D - an advanced subdivision modeler that is both powerful and easy to use. Originally inspired by Nendo and Mirai from Izware, Wings 3D has been developed since 2001, when Björn Gustavsson (bjorng) and Dan Gudmundsson (dgud) first started the project. Richard Jones (optigon) maintained Wings and coded many new features between 2006 and 2011. Wings 3D is currently maintained by Dan and Richard with the help of the great community. Wings 3D offers a wide range of modeling tools, a customizable interface, support for lights and materials, and a built-in AutoUV mapping facility.

There is no support in Wings for animation.



Ptex

  • Ptex - a texture mapping system developed by Walt Disney Animation Studios for production-quality rendering:


Aqsis

  • Aqsis - a cross-platform photorealistic 3D rendering solution, adhering to the RenderMan interface standard defined by Pixar Animation Studios. The Aqsis project itself consists of a number of components, each useful in their own right, but contributing to the larger aims of the project as a whole. At this time, there are two such components: the aqsis rendering tools and the RIBMosaic exporter for Blender. Each component has its own area detailed below.

Kerkythea

  • Kerkythea - a freeware software that can produce high quality renders without spending a cent on software licensing. Kerkythea is using physically accurate materials and lights, aiming for the best quality rendering in the most efficient timeframe, with target to simplify the task of quality rendering by providing the necessary tools to automate scene setup, such as staging using the GL real-time viewer, material editor, general/render settings, editors, etc., under a common interface.

Sunflow

  • Sunflow - an open source rendering system for photo-realistic image synthesis. It is written in Java and built around a flexible ray tracing core and an extensible object-oriented design.

Grasshopper

  • Grasshopper - graphical algorithm editor tightly integrated with Rhino’s 3-D modeling tools. Unlike RhinoScript, Grasshopper requires no knowledge of programming or scripting, but still allows designers to build form generators from the simple to the awe-inspiring. 



ln

  • https://github.com/fogleman/ln - a vector-based 3D renderer written in Go. It is used to produce 2D vector graphics (think SVGs) depicting 3D scenes. The output of an OpenGL pipeline is a rastered image. The output of ln is a set of 2D vector paths.[6]


Panda3D

  • Panda3D - a game engine, a framework for 3D rendering and game development for Python and C++ programs. Panda3D is Open Source and free for any purpose, including commercial ventures, thanks to its liberal license. Go ahead and grab it here. To learn more about Panda3D's capabilities, visit the gallery and the feature list. To learn how to use Panda3D, check the documentation resources. If you get stuck, ask for help from our community, which is very active.


Crystal Space 3D

  • Crystal Space 3D - a mature, full-featured Software Development Kit (SDK) providing real-time 3D graphics for applications such as games and virtual reality. It is free (LGPL) and cross-platform (Windows, GNU/Linux, Mac OS X).


Irrlicht

  • Irrlicht Engine - an open source high performance realtime 3D engine written in C++. It is completely cross-platform, using D3D, OpenGL and its own software renderers, and has all of the state-of-the-art features which can be found in commercial 3d engines. We've got a huge active community, and there are lots of projects in development that use the engine. You can find enhancements for Irrlicht all over the web, like alternative terrain renderers, portal renderers, exporters, world layers, tutorials, editors, language bindings for java, perl, ruby, basic, python, lua, and so on. And best of all: It's completely free.


Sweet Home 3D

  • Sweet Home 3D - a free interior design application that helps you draw the plan of your house, arrange furniture on it and visit the results in 3D.


OGRE

  • OGRE - (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.


Mitsuba

  • Mitsuba - research-oriented rendering system in the style of PBRT, from which it derives much inspiration. It is written in portable C++, implements unbiased as well as biased techniques, and contains heavy optimizations targeted towards current CPU architectures. Mitsuba is extremely modular: it consists of a small set of core libraries and over 100 different plugins that implement functionality ranging from materials and light sources to complete rendering algorithms.

Ephtracy

Shaders

  • The Book of Shaders - by Patricio Gonzalez Vivo and Jen Lowe. This is a gentle step-by-step guide through the abstract and complex universe of Fragment Shaders.




WebGL




Clara.io

  • Clara.io - a full-featured cloud-based 3D modeling, animation and rendering software tool that runs in your web browser. With Clara.io you can make complex 3D models, create beautiful photorealistic renderings, and share them without installing any software programs. This is the perfect Three.JS or Babylon.JS editor for creating and tweaking your Web game content.

Models



to sort



VR