3D

From Things and Stuff Wiki
Revision as of 19:49, 21 March 2018 by Milk (talk | contribs) (→‎to sort)
Jump to navigation Jump to search


General


Blender







to sort

  • Crowdrender - helps you build a free render farm using your own hardware. Whether you render using GPU or CPU, our network rendering add-on will help you render your scenes amazingly quick using multiple computers.
  • Golem - a global, open source, decentralized supercomputer that anyone can access. It is made up of the combined power of users’ machines, from PCs to entire data centers.Golem is capable of computing a wide variety of tasks, from CGI rendering, through machine learning to scientific computing. Golem’s limitations are only defined by our developer community’s creativity. Golem creates a decentralized sharing economy of computing power and supplies software developers with a flexible, reliable and cheap source of computing power.









  • OGRE - (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.



  • Mitsuba - physically based renderer - research-oriented rendering system in the style of PBRT, from which it derives much inspiration. It is written in portable C++, implements unbiased as well as biased techniques, and contains heavy optimizations targeted towards current CPU architectures. Mitsuba is extremely modular: it consists of a small set of core libraries and over 100 different plugins that implement functionality ranging from materials and light sources to complete rendering algorithms.

Models



to sort